Difference between revisions of "Item (Hack'EM)"
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* +2 to-hit. | * +2 to-hit. | ||
* Counts as a throwing weapon so can be stacked. | * Counts as a throwing weapon so can be stacked. | ||
+ | * Barbarians get a +1 multishot and +3 to-hit bonus for throwing throwing-axes. | ||
|SpliceHack | |SpliceHack | ||
|- | |- | ||
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* 1d6 vs small and 1d6 vs large monsters. | * 1d6 vs small and 1d6 vs large monsters. | ||
* +1 to-hit. | * +1 to-hit. | ||
+ | * Can merge into stacks. | ||
* Added better bonuses for stakes vs vampires depending on your dagger skill, if you are an undead slayer, and it the stake is the Stake of Van Helsing. These bonuses stack) | * Added better bonuses for stakes vs vampires depending on your dagger skill, if you are an undead slayer, and it the stake is the Stake of Van Helsing. These bonuses stack) | ||
* Gives monsters a 5% insta-kill rate vs player vampires | * Gives monsters a 5% insta-kill rate vs player vampires | ||
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| | | | ||
* Because of its negative rate of fire, it will not normally fire more than one bullet even at expert skill. | * Because of its negative rate of fire, it will not normally fire more than one bullet even at expert skill. | ||
− | * Bullets fired from a flintlock have a | + | * Bullets fired from a flintlock have a {{frac|7}} chance of misfiring as if they were cursed. |
* Pirates start with a flintlock and some bullets. | * Pirates start with a flintlock and some bullets. | ||
|dNetHack | |dNetHack | ||
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|- | |- | ||
− | |[[gauntlets]] | + | |[[Gauntlets (EvilHack)|gauntlets]] |
|GLOVES | |GLOVES | ||
|falconry gloves | |falconry gloves | ||
Line 731: | Line 733: | ||
| | | | ||
* While wearing these (and not levitating), you will insta-kill any tiny monsters you attack. | * While wearing these (and not levitating), you will insta-kill any tiny monsters you attack. | ||
− | * Has a 1 in | + | * Great examples of tiny monsters to stomp: soldier ants, killer bees, locusts, etc. |
− | * | + | * Has a 1 in 10 chance of insta-killing small monsters. |
+ | * Giant players wearing stomping boots have a 1 in 40 chance of insta-killing medium sized monsters. | ||
|SpliceHack | |SpliceHack | ||
|- | |- | ||
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* Create more amnesia potions by dipping water into amnesia. | * Create more amnesia potions by dipping water into amnesia. | ||
* Create more water potions by dippng amnesia into water. | * Create more water potions by dippng amnesia into water. | ||
+ | |||
* Scrolls of amnesia can't get cancelled by potions of amnesia. | * Scrolls of amnesia can't get cancelled by potions of amnesia. | ||
− | * | + | * Quaffing amnesia cures afraid status (you forget what you were afraid of!) |
+ | * Quaffing a blessed potion of amnesia allows you to forget the last spell in your spellbook. | ||
* Dipping eggs into amnesia sterilizes them. | * Dipping eggs into amnesia sterilizes them. | ||
* Lightsabers get charges drained when dipped. | * Lightsabers get charges drained when dipped. | ||
* Masks are cancelled into plain masks, when dipped. | * Masks are cancelled into plain masks, when dipped. | ||
− | * Potions of amnesia can remove properties. When dipping there is a 1 in 13 chance of removing all properties. | + | * Potions of amnesia can remove properties. When dipping there is a 1 in 13 chance of removing all properties. |
+ | * When hit by a thrown potion of amnesia, any piece of worn gear can be subject to amnesia cancellation. In SLASH'EM this only could affect your helmet but it has been expanded to anything you are wearing or wielding. | ||
Line 1,048: | Line 1,054: | ||
* If you're not a [[vampire]], [[polymorph]]s you into one and angers your [[god]] if you're lawful or a [[Monk]]. | * If you're not a [[vampire]], [[polymorph]]s you into one and angers your [[god]] if you're lawful or a [[Monk]]. | ||
* If you are, increases [[nutrition]]. | * If you are, increases [[nutrition]]. | ||
+ | * More potions of vampire blood can be alchemized by mixing blood with other vampire blood. | ||
|SLASH'EM | |SLASH'EM | ||
|- | |- | ||
Line 1,076: | Line 1,083: | ||
* Grants temporary [[invulnerability]]. Very rare. | * Grants temporary [[invulnerability]]. Very rare. | ||
* Does not work against [[sickness]], [[stoning]], [[sliming]], lost stats, [[brainlessness]], [[lycanthropy]], [[prayer|divine wrath]], or eating a [[Rider]]'s corpse. | * Does not work against [[sickness]], [[stoning]], [[sliming]], lost stats, [[brainlessness]], [[lycanthropy]], [[prayer|divine wrath]], or eating a [[Rider]]'s corpse. | ||
− | * In SLASH'EM this did not protect against life-drain, but in Hack'EM it | + | * In SLASH'EM this did not protect against life-drain, but in Hack'EM it will. |
+ | * Potions of invulnerability are mostly invulnerable. The glass is still subject to shattering if forcefully thrown or smashed against a monster. But the potion's contents protect itself from most other sources of damage: fire, cold, sonic, etc. | ||
+ | * Items can be dipped into potions of invulnerability to gain the toughness property. | ||
|SLASH'EM | |SLASH'EM | ||
|- | |- | ||
Line 1,261: | Line 1,270: | ||
* Previously known as "scroll of change material" in SpliceHack. | * Previously known as "scroll of change material" in SpliceHack. | ||
− | Confused readings can be used to altar the properties of objects: | + | '''Confused readings can be used to altar the properties of objects:''' |
− | * A cursed scroll will remove any properties on an item. | + | * Confused readings can be used to altar the properties of objects. |
− | * An uncursed scroll will change an existing property on an item | + | * A confused cursed scroll will remove any properties on an item. |
− | * | + | * An confused uncursed scroll will change an existing property on an item. |
− | + | * Reading a confused blessed scroll will add a random property to the item. If it's a magical item (ie: speet boots or cloak of magic resistance), a successful property addition also depends on luck, similar to the above odds. | |
LUCK: <0 0 +2 +5 +8 +11 | LUCK: <0 0 +2 +5 +8 +11 | ||
SUCCESS: 0.5% 20.0% 39.5% 59.0% 78.5% 98.0% | SUCCESS: 0.5% 20.0% 39.5% 59.0% 78.5% 98.0% | ||
+ | |||
+ | * Gaining a property through confused transmogrification also reveals the resulting property. | ||
|SpliceHack | |SpliceHack | ||
Line 1,586: | Line 1,597: | ||
* Whetstones can now remove corrosion (in addition to rust) | * Whetstones can now remove corrosion (in addition to rust) | ||
* A blessed whetstone can uncurse a weapon | * A blessed whetstone can uncurse a weapon | ||
− | * Blessed whetstones have a chance | + | * Blessed whetstones have a chance of enchanting uncursed and non-corroded +0 weapons up to +1. This might be one of the only non-magical ways to "enchant" an item with the sustainability property. |
* Cursed whetstones can erode or negatively enchant weapons. | * Cursed whetstones can erode or negatively enchant weapons. | ||
* You can use whetstones in shallow water, pools, moats, rust traps, sinks, and toilets. | * You can use whetstones in shallow water, pools, moats, rust traps, sinks, and toilets. | ||
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'''[[scroll of amnesia]]''' | '''[[scroll of amnesia]]''' | ||
* Reading a blessed scroll of amnesia allows option to reset accumulated skills. (from EvilHack) | * Reading a blessed scroll of amnesia allows option to reset accumulated skills. (from EvilHack) | ||
+ | * Scrolls of amnesia are uncancelable. | ||
'''[[scroll of food detection]]''' | '''[[scroll of food detection]]''' | ||
Line 1,734: | Line 1,746: | ||
'''[[scroll of gold detection]]''' | '''[[scroll of gold detection]]''' | ||
* Blessed scroll of gold detection also detect gems (From xNetHack) | * Blessed scroll of gold detection also detect gems (From xNetHack) | ||
+ | |||
+ | '''[[scroll of punishment]]''' | ||
+ | * Blessed/confused scrolls of punishment grant an iron chain. | ||
=== Other magic items === | === Other magic items === | ||
Line 1,759: | Line 1,774: | ||
|[[potion of oil]] | |[[potion of oil]] | ||
| | | | ||
− | * | + | * Oil can not be diluted in water anymore (xnh), however, it can be cancelled by dipping into a [[potion of amnesia]]. |
|- | |- | ||
Line 1,801: | Line 1,816: | ||
| | | | ||
* Changed price to 1000 | * Changed price to 1000 | ||
− | * '''Blessed magic lamps are always guaranteed to grant wishes now''' (keep in mind the | + | * '''Blessed magic lamps are always guaranteed to grant wishes now''' (keep in mind the implications for wishing in Hack'EM!) |
* Cursed magic lamps give off darkness instead of light (same radius); the aura of darkness overrides any light source. | * Cursed magic lamps give off darkness instead of light (same radius); the aura of darkness overrides any light source. | ||
* Magic lamps are more rare. | * Magic lamps are more rare. | ||
Line 1,822: | Line 1,837: | ||
* Adjusted BoT #tip behavior - it stops when it reaches a non-monster effect. (This is a compromise between BoT behavior between UnNethack and Evil.) | * Adjusted BoT #tip behavior - it stops when it reaches a non-monster effect. (This is a compromise between BoT behavior between UnNethack and Evil.) | ||
* If a bag of tricks is lootable or has no effects, then its charges are identified (Un) | * If a bag of tricks is lootable or has no effects, then its charges are identified (Un) | ||
+ | |- | ||
− | |||
|[[unicorn horn]] | |[[unicorn horn]] | ||
| | | | ||
* no longer cure attribute loss. | * no longer cure attribute loss. | ||
− | * unicorn | + | * [[unicorn horn]]s have the behavior of SLASH'EM, the chance of successful application depends on enchantment. |
+ | * Unicorn horns now come in different random materials when dropped from a dead unicorn: bone, glass, gold, wood, silver, gemstone, and plastic. | ||
+ | |- | ||
+ | |||
+ | |[[crystal ball]] | ||
+ | | | ||
+ | * Having free action reduces the paralysis from using a crystal ball from 1-10 turns down to 1-2. (DynaHack) | ||
|- | |- | ||
Line 1,879: | Line 1,900: | ||
* Free Fortune Cookie Patch; there is a 50% chance for a szechuan tin to contain a free fortune cookie (UnNetHack) | * Free Fortune Cookie Patch; there is a 50% chance for a szechuan tin to contain a free fortune cookie (UnNetHack) | ||
|- | |- | ||
+ | |||
+ | |[[eucalyptus leaf]] | ||
+ | | | ||
+ | * Eucalyptus leaves can not be rotten unless cursed. | ||
+ | |- | ||
+ | |||
|[[sling]] | |[[sling]] | ||
| | | | ||
* Strength bonus now applies, potential to instakill H (giants) | * Strength bonus now applies, potential to instakill H (giants) | ||
+ | |- | ||
+ | |||
+ | |||
+ | |[[short sword]] | ||
+ | | | ||
+ | * All short swords get +1 to-hit (from DynaHack) | ||
|- | |- | ||
|[[boomerang]] | |[[boomerang]] | ||
| | | | ||
− | * In an effort to make the boomerang class of weapons more fun and powerful, these throwing weapons now have a chance | + | * In an effort to make the boomerang class of weapons more fun and powerful, these throwing weapons now have a chance of slicing through enemies in their path instead of just stopping at the first monster hit. Boomerangs and chakrams will still always stop when they hit a solid wall or closed door. |
* At unskilled proficiency, it will always stop on the first monster hit. | * At unskilled proficiency, it will always stop on the first monster hit. | ||
* At basic: there is a 101 in 150 chance on each collision of stopping. | * At basic: there is a 101 in 150 chance on each collision of stopping. | ||
Line 2,178: | Line 2,211: | ||
|'''[[spellbook of turn undead]]''' | |'''[[spellbook of turn undead]]''' | ||
| | | | ||
− | * Was | + | * Was a CLERIC spell, now a NECROMANCY spell. |
− | |} | + | |}<!--{{variant-36X}}--> |
− | |||
[[Category:Hack'EM items]] | [[Category:Hack'EM items]] |
Latest revision as of 00:14, 27 April 2024
New items in Hack'EM
There are many new items in Hack'EM, some are imported from other variants as is and some are brand new.
Weapons
Item | Class | Appearance | Base Cost | Notes | Origin |
---|---|---|---|---|---|
footbow | BOW | warped bow | 60 | SpliceHack | |
light arrow | BOW | 12 |
|
SpliceHack | |
great dagger | DAGGER | 30 |
|
SLASH'EM | |
parazonium | DAGGER | 12 |
|
SpliceHack | |
chakram | BOOMERANG | 10 |
|
dNetHack | |
throwing axe | AXE | 10 |
|
SpliceHack | |
gladius | SHORT SWORD | 10 |
|
SpliceHack | |
orcish long sword | LONG SWORD | crude long sword | 12 |
|
EvilHack |
elven long sword | LONG SWORD | runed long sword | 40 |
|
EvilHack |
falchion | SABER | heavy sword | 55 |
|
SpliceHack |
orcish scimitar | SABER | crude curved sword | 15 |
|
EvilHack |
spiked chain | WHIP | 80 | * 1d6+1 vs small and 1d4+2d4 vs large monsters.
|
SpliceHack | |
flaming lash | WHIP | 4 |
|
SpliceHack | |
rapier | SABER | 15 |
|
SLASH'EM | |
baseball bat | CLUB | 20 |
|
SLASH'EM | |
fly swatter | WHIP | - | 3 |
|
SLASH'EM |
scythe | POLEARMS | curved polearm | 5 |
|
SpliceHack |
executioner's mace | MACE | - | 40 |
|
SpliceHack |
stake | DAGGER | - | 20 |
|
SLASH'EM |
atgeir | SPEAR | bladed spear | 15 |
|
dNetHack |
silver capped staff | QUARTERSTAFF | - | 100 |
|
SlashTHEM |
Staff of Divination | QUARTERSTAFF | wormwood staff | 400 |
|
SporkHack |
Staff of Healing | QUARTERSTAFF | twisted staff | 400 |
|
SporkHack |
Staff of Necromancy | QUARTERSTAFF | bone-carved staff | 400 |
|
Hack'EM |
Staff of Matter | QUARTERSTAFF | etched staff | 400 |
|
SporkHack |
Staff of Escape | QUARTERSTAFF | darkwood staff | 400 |
|
SporkHack |
Staff of War | QUARTERSTAFF | ironshod staff | 400 |
|
SporkHack |
flintlock | FIREARM | 50 |
|
dNetHack | |
pistol | FIREARM | 100 |
|
SLASH'EM | |
submachine gun | FIREARM | - | 250 |
|
SLASH'EM |
heavy machine gun | FIREARM | - | 2000 |
|
SLASH'EM |
rifle | FIREARM | - | 150 |
|
SLASH'EM |
sniper rifle | FIREARM | - | 4000 |
|
SLASH'EM |
assault rifle | FIREARM | - | 1000 |
|
SLASH'EM |
shotgun | FIREARM | - | 200 |
|
SLASH'EM |
auto shotgun | FIREARM | - | 1500 |
|
SLASH'EM |
bullet | FIREARM | - | 5 |
|
SLASH'EM |
shotgun shell | FIREARM | - | 7 |
|
SLASH'EM |
* bombs (previously known as grenades) | FIREARM | - | 10 |
|
SLASH'EM |
fire bombs | FIREARM | - | 50 | SpliceHack | |
gas bomb | FIREARM | - | 50 | SpliceHack | |
sonic bomb | FIREARM | - | 50 | Hack'EM |
Armor
Item | Class | Appearance | Notes | Origin |
---|---|---|---|---|
light armor | ARMOR |
|
Hack'EM | |
plasteel armor | ARMOR |
|
SlashTHEM | |
* shimmering dragon scales | ARMOR | SLASH'EM | ||
* violet dragon scales | ARMOR | SpliceHack | ||
robes | ARMOR |
|
SLASH'EM | |
robe of protection | ARMOR |
|
SLASH'EM | |
robe of power | ARMOR | Randomized | SLASH'EM | |
robe of weakness | ARMOR | Randomized | SLASH'EM | |
large robe | ARMOR | Randomized |
|
Hack'EM |
plain cloak | CLOAK | - |
|
EvilHack |
poisonous cloak | CLOAK | dirty rag |
|
SLASH'EM |
mana cloak | CLOAK | funeral shroud(*) |
|
SlashTHEM |
cloak of flight | CLOAK | feathery cloak(*) |
|
SpliceHack |
green coat | CLOAK | - |
|
Hack'EM |
striped shirt | SHIRT | - | Convict patch | |
ruffled shirt | SHIRT | - |
|
SlashTHEM |
toque | HELM | - |
|
EvilHack |
tinfoil hat | HELM | fearsome helmet |
|
UnNetHack |
helm of speed | HELM | winged helmet |
|
EvilHack |
helm of madness | HELM | top hat |
|
Hack'EM |
plasteel helm | HELM | - |
|
SlashTHEM |
gauntlets | GLOVES | falconry gloves |
|
EvilHack |
gauntlets of protection | GLOVES | gardening gloves |
|
EvilHack |
gauntlets of swimming | GLOVES | black gloves |
|
SLASH'EM |
rogues gloves | GLOVES | fine gloves |
|
SpliceHack |
gauntlets of force | GLOVES | boxing gloves |
|
SporkHack/SpliceHack |
plasteel gloves | GLOVES | white gloves |
|
SlashTHEM |
shield of light | SHIELD | shiny shield |
|
EvilHack |
shield of mobility | SHIELD | slippery shield |
|
EvilHack |
tower shield | SHIELD | - |
|
SpliceHack |
hide shield | SHIELD | - |
|
SpliceHack |
resonant shield | SHIELD | humming shield |
|
SpliceHack |
stomping boots | BOOTS | Randomized |
|
SpliceHack |
plasteel boots | BOOTS | Randomized |
|
SlashTHEM |
orcish boots | BOOTS | crude shoes |
|
EvilHack |
dwarvish boots | BOOTS | hard shoes |
|
EvilHack |
barding | TOOL | - |
|
EvilHack |
spiked barding | TOOL | - |
|
EvilHack |
barding of reflection | TOOL | polished barding |
|
EvilHack |
Comestibles
Food | Type | Notes | Origin |
---|---|---|---|
asian pear |
|
SLASH'EM | |
mushroom |
|
SLASH'EM | |
sandwich | SLASH'EM | ||
tortilla |
|
SLASH'EM | |
cheese |
|
SLASH'EM | |
pill |
|
SLASH'EM | |
holy wafer | SLASH'EM | ||
pineapple |
|
SpliceHack | |
fruitcake |
|
SpliceHack | |
apple pie | SpliceHack | ||
pumpkin pie | SpliceHack | ||
slice of cake | SpliceHack | ||
sprig of catnip |
|
SpliceHack |
Amulets
Item | Appearance | Notes | Origin |
---|---|---|---|
amulet of flying | Randomized |
|
SLASH'EM |
amulet of drain resistance | Randomized |
|
SLASH'EM |
amulet vs stone | Randomized |
|
SLASH'EM |
amulet of nausea | Randomized |
|
SpliceHack |
amulet of danger | Randomized |
|
SpliceHack |
amulet of magic resistance | Randomized |
|
EvilHack |
An amulet's appearance can be circular, concave, convex, cubical, elliptic, hexagonal, lunate, oblong, octagonal, oval, pentagonal, perforated, pyramidal, rectangular, skull-shaped, spherical, spiked, square, triangular, or warped.
Rings
Item | Appearance | Base price | Notes | Origin |
---|---|---|---|---|
ring of sonic resistance | Randomized | 150 |
|
SpliceHack |
ring of displacement | Randomized | 200 |
|
SpliceHack |
mood ring | Randomized | 100 |
|
SLASH'EM |
ring of sleeping | Randomized | 100 |
|
SLASH'EM |
ring of carrying | Randomized | 100 |
|
xNetHack |
Potions
Item | Symbol | Base type | Base price | Notes | Origin |
---|---|---|---|---|---|
Potion of amnesia | ! | sparkling potion |
100 |
|
SLASH'EM |
Potion of blood | ! | blood-red potion | 50 | SLASH'EM | |
Potion of vampire blood | ! | blood-red potion | 300 |
|
SLASH'EM |
Potion of clairvoyance | ! | Randomized | 100 | Maps the area around you if uncursed, grants clairvoyance if blessed, no effect if cursed. | SLASH'EM |
Potion of ESP | ! | Randomized | 150 |
|
SLASH'EM |
Potion of invulnerability | Template:Bright blue | Randomized | 300 |
|
SLASH'EM |
potion of reflection | ! | Randomized | 300 |
|
SpliceHack |
potion of regeneration | ! | Randomized | 150 |
|
SpliceHack |
Wands
Item | Base price | Notes | |
---|---|---|---|
wand of healing | 150 |
|
SLASH'EM |
wand of extra healing | 300 |
|
SLASH'EM |
wand of draining | 175 | SLASH'EM | |
wand of fear | 200 |
|
SLASH'EM |
wand of create horde | 300 |
|
SLASH'EM |
wand of wind | 175 |
|
SpliceHack |
wand of deluge | 175 |
|
SpliceHack |
wand of corrosion | 175 |
|
SpliceHack |
wand of poison gas | 175 |
|
SpliceHack |
wand of wonder | 100 |
|
SpliceHack |
wand of noise | 175 |
|
SpliceHack |
Scrolls
Item | Base price | Notes | Origin |
---|---|---|---|
scroll of time | 300 |
|
SpliceHack |
scroll of acquirement | 300 |
|
SlashTHEM |
scroll of knowledge | 50 |
|
SpliceHack |
scroll of transmogrify | 200 |
Confused readings can be used to altar the properties of objects:
LUCK: <0 0 +2 +5 +8 +11 SUCCESS: 0.5% 20.0% 39.5% 59.0% 78.5% 98.0%
|
SpliceHack |
scroll of elementalism | 300 |
|
Splice/Lethe |
scroll of air | 200 |
|
SpliceHack |
scroll of ice | 200 |
|
SlashTHEM |
scroll of cloning | 300 |
Exceptions:
Confused readings:
Monsters can read scrolls of cloning, but it always clones them - not their objects. |
SpliceHack |
scroll of magic detection | 300 |
|
EvilHack |
scroll of flood | 200 |
|
UnNetHack |
Tools and weapon-tools
Item | Symbol | Appearance | Notes | Origin |
---|---|---|---|---|
lute | ( | - |
|
SpliceHack |
bagpipe | ( | - |
|
SpliceHack |
horn of blasting | ( | horn |
|
SpliceHack |
fishing pole | ( | - |
|
SLASH'EM |
medical kit | ( | - |
|
SLASH'EM |
magic candle | ( | candle |
|
SLASH'EM |
keg | ( | wooden barrel |
|
SpliceHack |
mask | ( | - |
|
SpliceHack |
eight ball | ( | plastic Orb |
|
EvilHack |
torch | ( | - |
|
SLASH'EM |
spoon | ( | - |
|
SLASH'EM |
pencil | ( | - |
|
SlashTHEM/NetHack-- |
lightsabers: | ( | - |
|
SLASH'EM |
green lightsaber | ( | lightsaber |
|
SLASH'EM |
blue lightsaber | ( | lightsaber |
|
SLASH'EM |
red lightsaber | ( | lightsaber |
|
SLASH'EM |
red double lightsaber | ( | double lightsaber |
|
SLASH'EM |
bag of rats | ( | bag |
|
SpliceHack |
iron safe | ( | - |
|
EvilHack |
crystal chest | ( | - |
|
EvilHack |
coffin | ( | - |
|
UnNetHack |
Gems and stones
- Ported from SLASH'EM.
- Refined the functionality of whetstones and made much more user friendly. We can now apply a stack of whetstones to a stack of weapons (Before this was limited to applying one whetstone to a single object). We can use (a)pply or #rub with whetstones.
- Removed the extra penalty for artifacts (how can artifacts resist sharpening?)
- Whetstones can now remove corrosion (in addition to rust)
- A blessed whetstone can uncurse a weapon
- Blessed whetstones have a chance of enchanting uncursed and non-corroded +0 weapons up to +1. This might be one of the only non-magical ways to "enchant" an item with the sustainability property.
- Cursed whetstones can erode or negatively enchant weapons.
- You can use whetstones in shallow water, pools, moats, rust traps, sinks, and toilets.
- If you don't have a water source available, you can use potions of water. There is a 1d7 chance of using it up on each application.
- Previously, whetstones took too long to use (very discouraging for players), the required time has been lowered considerably. If sharpening a stack of weapons, the turns will scale with the size of the stack. Cavemen are skilled with rocks so they can sharpen much faster than other roles.
- In SLASH'EM, using a whetstone on one of these would also activate the quaffing effects of those features. In Hack'EM these effects have been removed.
- Similar to flint stones, but deal 1d6 vs small and 1d8 vs large monsters.
- Like flint stones, their weight has been reduced to 1.
Item changes (from vanilla)
Wands
Wand | Changes |
---|---|
wand of wishing |
|
wand of nothing |
|
wand of speed monster |
|
wand of striking/spellbook of force bolt |
|
wand of light |
|
wand of make invisible |
|
wand of digging |
|
- In addition to it's standard effects, it has some new features:
- Wands of probing can reveal object properties on zapped objects.
- Wands of probing reveals map locations in ray path (3.7)
- Wands of probing can probe the contents of tins.
|-
- Renamed wand of secret door detection to wand of detection (From UnNetHack)
|-
Wand behavior
Went back slightly to vanilla wand wresting behavior
- blessed = 1 in 7 chance of wresting
- uncursed = 1 in 23
- cursed = 1 in 121
Plastic wands cannot be broken
- Includes these appearances: green, plastic, pliable.
Wand backfire patch: When zapping a cursed directional wand, there is chance of the wand instead firing its ray at you. In Hack'EM, the chance is weighted by luck. 0 luck is same as EvilHack, but positive or negative luck highly impacts the chances of backfire.
Luck | −11 | −8 | −5 | −2 | 0 | +2 | +5 | +8 | +11 |
---|---|---|---|---|---|---|---|---|---|
% chance of backfire | 61.3% | 49.1% | 36.9% | 24.7% | 12.5% | 0.3% | 0.3% | 0.3% | 0.3% |
Scrolls
- Changed to UnNetHack behavior:
- An uncursed scroll wipes out a single monster species on the current level
- An blessed scroll wipes out a single monster species globally (throughout the entire dungeon)
- Genocides from thrones are always dungeon-wide.
- A blessed scroll lets you control your destination as if you had teleport control.
- Reading identify scrolls while confused gives enlightenment
- Uncursed now lights up a radius of 11 squares (xnh)
- blessed light now illuminates the entire level (xnh)
- blessed scrolls ask which armor to destroy (xnh)
- Once this scroll is identified, you will be asked which piece of worn armor you want to enchant.
- Reduces the tedium of taking off armor to avoid random enchantment targets.
- Reading a blessed scroll of amnesia allows option to reset accumulated skills. (from EvilHack)
- Scrolls of amnesia are uncancelable.
- Blessed food detection can also detect killer food
- Blessed scroll of gold detection also detect gems (From xNetHack)
- Blessed/confused scrolls of punishment grant an iron chain.
Other magic items
Item | Changes |
---|---|
diluted potions |
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potion of booze |
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potion of acid |
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potion of oil |
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potion of hallucination |
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potion of gain ability |
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potion of restore ability |
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ring of free action |
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magic marker |
Ways to acquire magic markers:
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magic lamp |
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bag of holding |
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bag of tricks patch |
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unicorn horn |
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crystal ball |
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fire horn/frost horn |
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luckstone |
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- Most magical tools have had their prices increased (xnh)
Non-magic items
Item | Changes |
---|---|
crysknife |
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fedora |
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lenses |
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conical hat |
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fortune cookie |
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eucalyptus leaf |
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sling |
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short sword |
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boomerang |
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General item changes
- Many types of potions will have their effects diminished if diluted.
Item weight loss
- Many body armor types have had their weights reduced.
- Reduce land mine weight (3.7)
- flint stone: Adjusted weight from 4 to 1
|towel |
- Adjusted to weigh more than blindfolds
|- |bullwhip |
- Changed weight to 7 aum
|- |pick-axe |
- Changed weight to 75 aum (From SLASH'EM)
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Breakable items
- Locking tools are subject to breaking if cursed, with a 1⁄5 chance on each application. (Evil)
New spellbooks
Spell | Class | Level | Notes |
---|---|---|---|
spellbook of acid blast | ATTACK | 6 |
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spellbook of command undead | NECROMANCY | 3 |
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spellbook of enlighten | DIVINATION | 4 |
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spellbook of fire bolt | MATTER | 1 |
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spellbook of flame sphere | MATTER | 1 |
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spellbook of freeze sphere | MATTER | 1 |
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spellbook of lightning | ATTACK | 4 |
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spellbook of passwall | ESCAPE | 5 |
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spellbook of poison blast | ATTACK | 4 |
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spellbook of psionic wave | ATTACK | 1 |
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spellbook of reflection | MATTER | 5 |
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spellbook of repair armor | MATTER | 3 |
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spellbook of sonicboom | MATTER | 4 |
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spellbook of summon undead | NECROMANCY | 5 |
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Existing spell changes
Spell | Notes |
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spellbook of cause fear | |
spellbook of charm monster |
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spellbook of confuse monster |
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spellbook of cure sickness |
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spellbook of cone of cold |
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spellbook of create monster |
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spellbook of create familiar |
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spellbook of detect food |
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spellbook of detect monsters |
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spellbook of detect unseen |
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spellbook of dig |
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spellbook of fireball |
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spellbook of invisibility |
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| |
spellbook of protection |
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spellbook of remove curse |
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spellbook of restore ability |
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spellbook of sleep |
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spellbook of slow monster |
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spellbook of teleport away |
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spellbook of turn undead |
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