Difference between revisions of "User:Chris/dNethack/dNethack Items"

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(Spears)
(Shields)
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*'''green dragon scale shield''':  Grants poison and sickness resistance
 
*'''green dragon scale shield''':  Grants poison and sickness resistance
 
*'''yellow dragon scale shield''':  Grants acid and petrification resistance
 
*'''yellow dragon scale shield''':  Grants acid and petrification resistance
 
+
**dragon scale shields when worn with dragon scales or dragon scale mail of the same color grant the corresponding breath weapon via #monster, which consumes 15 power and is subject to a [[rnz]](100) turn timeout (Cavemen receive a 20% bonus to this timeout)
 
*[[small shield]]
 
*[[small shield]]
 
*[[elven shield]]
 
*[[elven shield]]

Revision as of 08:00, 29 May 2016

Weapons

Melee

Spears

Trident

Daggers

Knives

Farm Implements

  • sickle: One handed farm implement, does 1d4 damage to small targets, 1 damage to large targets, and is -2 to-hit. Becomes +6 to-hit vs plants, and does double damage.
  • elven sickle: Improved sickle that does 1d6 vs small targets, 1d3 to large ones, and is +0 to hit.
  • scythe: Two handed farm implement, does 2d4 damage to large and small targets, and is -2 to-hit. Becomes +6 to-hit vs plants, and deals double damage.

Axes

weight and damage based on the phase of the moon when found. Can be wished for in any phase.

    • Eclipse: 2d12 small, 2d4 large, 40 weight
    • Crescent: 2d6 both, 40 weight
    • Half: 2d8 both, 80 weight
    • Gibbous: 2d10 both, 120 weight
    • Full: 2d12 both, 160 weight

Short Swords

  • short sword
  • vibroblade: Powered weapon from the future. When charged deals 2d6+3 damage to small targets and 2d8+4 damage to large targets. When uncharged does 1d6 damage vs small and 1d8 vs large.
  • elven short sword
  • droven short sword: These obsidian swords are high damage (1d9) but almost always shatter if thrown.
  • orcish short sword
  • dwarvish short sword

Scimitars

  • scimitar
  • high-elven warsword: Mithril scimtar, does 1d10 damage vs large and small and has +2 to-hit. Weighs 4 units.

Broadswords

Long Swords

  • long sword
  • crystal sword: Deals 2d8 damage vs small targets and 2d12 vs large targets. Can be safely enchanted at +8 (ie, can be enchanted to +9). Breaks if thrown. Heavy (120 units). Does not dull if used to engrave, but engraves slow like other weapons, not fast like an athame.
  • katana

Two-Handed Swords

  • two-handed sword
  • droven greatsword: These obsidian swords are high damage (1d18 vs small, 1d30 vs large) but almost always shatter if thrown.
  • tsurugi

Maces

  • mace
  • elven mace: Does 1d7 vs large and small and is +2 to-hit.

Morning Star

Hammers

Clubs

Flail

Whip

Quarterstaves

  • quarterstaff
  • silver khakkhara: Silver quarterstaff which deals 1d6 damage vs small targets and 1d4 damage vs large targets. Against silver-haters, it deals an additional 1-3 d20s damage, rather than the flat 1d20 extra damage provided by most silver objects. While wielded, it boosts spellcasting as a robe, but prevents stealth.
  • iron bar: Unwieldy metal quarterstaves, iron bars deal 1d8 damage vs small targets and 1d6 vs large targets, but are -10 to-hit.

Polearms

Lances

  • lance
  • force pike: Powered weapon from the future. When charged deals 2d6+6 damage vs small targets and 2d8+8 damage vs large targets. When uncharged deals 1d6 vs small and 1d8 vs large. Has +2 to-hit. Can be used in melee, unlike other polearms. Can be used to joust, but has the same chance of breaking as a base lance.
  • elven lance: Lance which deals 1d8 damage to large and small targets and has +2 to-hit.
  • droven lance: Lance which deals 1d10 damage to large and small targets and has +2 to-hit. Quite likely to break if used to joust.

Digging implements

Ranged

Bows

Sling

Crossbows

  • crossbow
  • droven crossbow: These spider-themed crossbows bear the silver holy symbol of Lolth, and will deal silver damage if used in melee.

Firearms

Blasters

Rayguns

Ammunition

Arrows

Bolts

  • crossbow bolt
  • droven bolt: High damage (1d9 vs small, 1d6 vs large) glass crossbow bolt. Guaranteed to break when used. Often generated coated in drugged (coated in sleep poison).

Bullets

Thrown

Darts

  • dart
  • spike: Bone dart associated with manticores, typically found coated in paralysis venom.

Shuriken

Boomerangs

  • boomerang
  • silver chakram: silver circular boomerang, deals 1d9 damage to large and small targets.

Javelin

Explosives

Armor

Headgear

  • sedge hat: Wide conical straw hat, protects vs the "acid rain" monster spell.
  • leather helm: Poor quality helmet worn by some soldiers.
  • orcish helm
  • dwarvish iron helm: Has an attached lantern, turn on and off via (a)pply.
  • gnomish pointy hat: Has an attached candle, snuff and light via (a)pply.
  • fedora
  • cornuthaum
  • dunce cap
  • war hat: Wide conical metal helm, protects vs the "acid rain" monster spell.
  • flack helmet: Plastic helm
  • elven helm: Wood helm, can be enchanted to +7
  • high-elven helm: Mithril helm, can be enchanted to +7
  • droven helm: Prone to evaporating in light. Fixed helms recover from partial evaporation in the dark.
  • plasteel helm: Plastic helm that protects vs mind flayer brain-drain but prevents eating or drinking while worn.
  • crystal helm: Heavy, high AC helm that protects vs mind flayer brain-drain but prevents eating or drinking while worn.

Helms with randomized appearances

  • helmet: May be called a 'circlet' in some games, in which case it is made out of gold and raises charisma by its enchantment when worn.
  • helm of brilliance: May be called a 'crown of cognizance' in some games, in which case it is made out of gold and also raises charisma by its enchantment when worn.
  • helm of opposite alignment: May be called a 'tiara of treachery' in some games, in which case it is made out of gold and also raises charisma by its enchantment when worn.
  • helm of telepathy: May be called a 'tiara of telepathy' in some games, in which case it is made out of gold and also raises charisma by its enchantment when worn.
  • helm of drain resistance: May be called a 'diadem of drain resistance' in some games, in which case it is made out of gold and also raises charisma by its enchantment when worn.

Body armor

Dragon scale mail in general was made heavier, up to 150 weight. Artifact dragon scale mail has 225 weight instead.

  • elven toga: Boosts charisma but is otherwise unremarkable
  • consort's suit: Boosts charisma but is poor armor otherwise.
  • gentleman's suit: Boosts charisma but is unremarkable armor.
  • gentlewoman's dress: Boosts charisma but is unremarkable armor.
  • leather jacket
  • straitjacket: Currently has no special properties
  • healer uniform: Provides sickness resistance.
  • jumpsuit: Future tech. Gives reflection.

Shirts/etc

  • black dress: Boosts charisma. Deliberately exposing your noble's dress to light is a good way to recycle it once you've found more permanent armor.
  • Hawaiian shirt
  • T-shirt
  • striped shirt: Wearing this exposed in view of shopkeeper prompts him/her to permanently ban you from the shop.
  • ruffled shirt: Gives a small bonus to Charisma
  • victorian underwear: Gives a bonus to Charisma, but imposes an AC penalty counted against your dexterity AC bonus. If still positive, reduce dexterity bonus to 0.
  • bodyglove: Future Tech. Gives immunity to sickness.

Cloaks

Cloaks with randomized appearances

Shields

  • gray dragon scale shield: Grants magic resistance
  • silver dragon scale shield: Grants improved reflection (Reflects dragon breath)
  • mercurial dragon scale shield: Grants very fast speed
  • shimmering dragon scale shield: Grants displacement
  • deep dragon scale shield: Grants drain resistance
  • red dragon scale shield: Grants fire resistance
  • white dragon scale shield: Grants cold resistance
  • orange dragon scale shield: Grants sleep resistance and free action
  • black dragon scale shield: Grants disintegration resistance
  • blue dragon scale shield: Grants shock resistance
  • green dragon scale shield: Grants poison and sickness resistance
  • yellow dragon scale shield: Grants acid and petrification resistance
    • dragon scale shields when worn with dragon scales or dragon scale mail of the same color grant the corresponding breath weapon via #monster, which consumes 15 power and is subject to a rnz(100) turn timeout (Cavemen receive a 20% bonus to this timeout)
  • small shield
  • elven shield
  • Uruk-hai shield
  • orcish shield
  • large shield
  • dwarvish roundshield
  • crystal shield: Gives 6 AC but is heavy
  • shield of reflection

Gloves

  • plasteel gauntlets: Future tech. Gives 2 points of AC. Made of plastic

Gloves with randomized appearances

Boots

Boots with randomized appearances

Random appearances with special properties

  • combat boots: Give +1 to hit.
  • jungle boots: reduce the duration of wounded legs
  • hiking boots: Increase max carrying capacity by 100 units (10% of usual maximum)
  • mud boots: Protects you from drowning attacks
  • buckled boots: Can't be sucked off by shoggoths
  • riding boots: +10% chance to successfully mount a steed
  • snow boots: Prevent slipping on ice

Rings

Random appearances with special properties

  • engagement: Protects vs seduction attacks, including nymph item theft
  • black signet
    • Rings with this appearance are guaranteed to be of a type eligible to be given to starting players.
    • These rings are poison injection rings.
      • Dip the ring in an appropriate potion to have it absorb 30 doses of the poison.
      • When you make unarmed melee attacks while wearing the ring, you may inject your target with a dose of poison.
      • Most signet rings bear the insignia of one of the ruling houses of the drow (past or present). A few, however, bear instead silver holy symbols belonging to drow deities. These rings add silver damage to unarmed melee attacks. Signet rings with obsidian spidierweb designs might also be found, these add +5 damage to unarmed attack.


Amulets

Tools

Containers

  • large box
  • huge stone crate: Found in Sokoban, combines the properties of a container and a boulder. Contains food. Breaking the crate or pushing it into a pit extracts the contents.
  • chest
  • magic chest/huge chest with 10 keyholes: Objects placed into one magic chest can be removed from any magic chest, making them a good stash location. The magic chest has 10 compartments, accessed via the 10 locks. Magic chests are wishable and may be found randomly.
  • ice box
  • sack
  • oilskin sack
  • bag of holding
  • bag of tricks


Lock Opening Tools

Light Sources

Other Tools

Tools of the Future

  • sensor pack: Can be used to detect creatures, reveal secret doors and traps, detect objects, scan an adjacent monster, or map the nearby terrain. Uses charges.
  • hypospray: Required to make use of hypospray ampules. Can be used to inject the ampule into oneself or an adjacent target.
  • hypospray ampule: Replicates the effects of one of a small collection of potions. Once you have IDed the hypospray ampule item type, you will be able to tell what potion any given ampule duplicates.
  • bullet fabber: Converts rocks into bullets, and silver rocks into silver bullets. Converts bullets to shotgun shells and silver bullets to rockets.
  • power pack: Apply to a chargeable item to recharge it. Acts as a scroll of charging in all respects.

Food

Meat

Fruits and Veggies

People Food

  • lump of royal jelly
  • cream pie
  • candy bar: Some small fraction of candy bars are made of "rare candy" and will grant a level up.
  • fortune cookie
  • pancake
  • lembas wafer
  • cram ration
  • food ration
  • protein pill: Product of future tech. All the nutrition of a food ration, 1/20th the weight. Does not go bad.
  • K-ration: This military ration contains a meat serving. The player may be prompted to discard the meat serving, if they do so it halves the nutritional value of the ration.
  • C-ration: This military ration contains a meat serving. The player may be prompted to discard the meat serving, if they do so it halves the nutritional value of the ration.
  • tin

Potions

Spellbooks

Wands