Difference between revisions of "NetHack 3.0.0"

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m (Note artifacts introduced in this version)
(Stylistic edits; corrections on dungeon features; role alignments)
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== Significant changes ==
 
== Significant changes ==
  
NetHack 3.0.0 is a vastly expanded game over [[NetHack 2.3e]].  The bestiary
+
NetHack 3.0.0 is a vastly expanded game over [[NetHack 2.3e]].  The bestiary is expanded over threefold. Many new objects and dungeon features are added.
is expanded over threefold. Many new objects and dungeon features are added.
 
  
The [[Oracle]] and [[Castle]] levels appear for the first time.  The Stooges
+
The [[Oracle]] and [[Castle]] levels and an early form of the [[Astral Plane]] appear for the first time.  The Stooges and their attendant level are removed.
and their attendant level are removed.
 
  
 
[[Vlad the Impaler]] and his [[Vlad's Tower|Tower]] appear for the first time,
 
[[Vlad the Impaler]] and his [[Vlad's Tower|Tower]] appear for the first time,
Line 23: Line 21:
 
levels in the modern NetHack are shaped like the 3.0.x room.
 
levels in the modern NetHack are shaped like the 3.0.x room.
  
The modern system of [[alignment]] and [[gods]] is introduced.
+
The modern system of [[alignment]] and [[gods]] is introduced.  Some roles have different alignments than in the modern game.
  
 
Full support for IBMgraphics and DECgraphics in essentially their modern forms is provided.
 
Full support for IBMgraphics and DECgraphics in essentially their modern forms is provided.
Line 33: Line 31:
  
 
The player may choose from these roles:
 
The player may choose from these roles:
* [[Archeologist]]
+
 
* [[Barbarian]]
+
{| class="prettytable"
* [[Caveman|Cave-(wo)man]]
+
|-
* [[Elf]]
+
!Role!!Alignment
* [[Healer]]
+
|-
* [[Knight]]
+
|[[Archeologist]]||Lawful
* [[Priest]]
+
|-
* [[Rogue]]
+
|[[Barbarian]]||Chaotic
* [[Samurai]]
+
|-
* [[Tourist]]
+
|[[Caveman|Cave-(wo)man]]||Lawful
* [[Valkyrie]]
+
|-
* [[Wizard]]
+
|[[Elf]]||Lawful
 +
|-
 +
|[[Healer]]||Lawful
 +
|-
 +
|[[Knight]]||Lawful
 +
|-
 +
|[[Priest|Priest(ess)]]||Neutral
 +
|-
 +
|[[Rogue]]||Chaotic
 +
|-
 +
|[[Samurai]]||Lawful
 +
|-
 +
|[[Tourist]]||Neutral
 +
|-
 +
|[[Valkyrie]]||Chaotic
 +
|-
 +
|[[Wizard]]||Neutral
 +
|}
  
 
The Ninja class is removed in favor of the Rogue.
 
The Ninja class is removed in favor of the Rogue.
Line 63: Line 78:
 
[[Medusa]] appears as '@' on the down-stairs of the level before the Castle.  She does not have a special level, and is thus a snare for the unwary adventurer.
 
[[Medusa]] appears as '@' on the down-stairs of the level before the Castle.  She does not have a special level, and is thus a snare for the unwary adventurer.
  
Dungeon levels below the Castle are designated as "Hell".  Entering hell without [[fire resistance]], or losing it once there, is an [[instadeath]].  This may happen by taking off one's [[ring of fire resistance]] or losing one's [[polymorph]] and not being naturally fire resistant, or by being hit by a [[gremlin]].  These levels have only up-stairs, and the only way to enter is by [[level teleportation]].
+
Dungeon levels below the Castle are designated as "[[Hell]]".  Entering hell without [[fire resistance]], or losing it once there, is an [[instadeath]].  This may happen by taking off one's [[ring of fire resistance]] or losing one's [[polymorph]] and not being naturally fire resistant, or by being hit by a [[gremlin]].  These levels have only up-stairs, and the only way to proceed beyond the first level after the Castle is by [[level teleportation]].
  
Special rooms are:
+
[[Special room]]s are:
  
 
* [[throne room]]
 
* [[throne room]]
 
* [[swamp]]
 
* [[swamp]]
* [[vault]]
+
* [[vault]]
 
* [[beehive]]
 
* [[beehive]]
 
* [[crypt]]
 
* [[crypt]]
Line 90: Line 105:
 
Traps are:
 
Traps are:
  
* [[statue]]s in disguise
+
* monsters disguised as [[statue]]s
 
* [[bear trap]]
 
* [[bear trap]]
 
* [[arrow trap]]
 
* [[arrow trap]]
Line 108: Line 123:
 
* [[land mine]]
 
* [[land mine]]
  
The [[Amulet of Yendor]] is found in the posession of the [[wizard of Yendor]] in a maze level.  He is in a small room in the center of the maze, surrounded by water and accompanied by a [[hell hound]].
+
The [[Amulet of Yendor]] is found in the posession of the [[Wizard of Yendor]] in a maze level.  He is in a small room in the center of the maze, surrounded by water and accompanied by a [[hell hound]] and a [[vampire lord]].
  
Fake Wizard rooms contain a [[demon]] instead of the Wizard and a fake Amulet.
+
Fake Wizard rooms contain a random [[demon]] prince instead of the Wizard and a fake Amulet.  If all demon princes have appeared, a demon lord appears instead; if all demon lords have appeared, the room contains a random ordinary demon.  All eight modern named demons exist, but their modern lairs do not.
  
Other maze levels may have a [[wand of wishing]] tucked under a boulder in a dead-end square.  There can be more than one, but it's much less likely than before; but one is guaranteed in the [[Castle]], in its modern position.  Since [[NetHack 3.1.0]], one version of [[Medusa]]'s lair has a random wand in a similar spot, commemorating the former location of the wand of wishing.
+
A [[wand of wishing]] is guaranteed in the [[Castle]], in its modern position; but it lies exposed on the floor instead of being protected by a [[chest]] and [[Elbereth]].  Since [[NetHack 3.1.0]], one version of [[Medusa]]'s lair has a random wand in a similar spot, commemorating the former location of the wand of wishing.
  
When ascending from level 1 with the [[Amulet of Yendor]], one is transported immediately to the [[Astral Plane]]; the [[Elemental Planes]] do not yet exist.
+
When ascending from level 1 with the [[Amulet of Yendor]], one is transported immediately to the [[Astral Plane]]; the [[Elemental Planes]] do not yet exist.  The Astral Plane is different from the modern game, having mazes and powerful monsters instead of the denizens of the modern version.
  
 
== Bestiary ==
 
== Bestiary ==
Line 261: Line 276:
 
|'''[[rothe]]'''||'''q'''||
 
|'''[[rothe]]'''||'''q'''||
 
|-
 
|-
|'''[[osquip]]'''||'''q'''||
+
|'''osquip'''||'''q'''||
 
|-
 
|-
 
|'''[[mumak|mumakil]]'''||'''q'''||If TOLKIEN defined at compile time
 
|'''[[mumak|mumakil]]'''||'''q'''||If TOLKIEN defined at compile time
Line 341: Line 356:
 
|'''[[mountain centaur]]'''||'''C'''||"centaur" in 2.3e
 
|'''[[mountain centaur]]'''||'''C'''||"centaur" in 2.3e
 
|-
 
|-
|'''[[baby grey dragon]]'''||'''D'''||
+
|'''[[baby gray dragon|baby grey dragon]]'''||'''D'''||
 
|-
 
|-
 
|'''[[baby red dragon]]'''||'''D'''||
 
|'''[[baby red dragon]]'''||'''D'''||
Line 357: Line 372:
 
|'''[[baby yellow dragon]]'''||'''D'''||
 
|'''[[baby yellow dragon]]'''||'''D'''||
 
|-
 
|-
|[[grey dragon]]||D||
+
|[[gray dragon|grey dragon]]||D||
 
|-
 
|-
 
|[[red dragon]]||D||
 
|[[red dragon]]||D||
Line 469: Line 484:
 
|[[quantum mechanic]]||Q||
 
|[[quantum mechanic]]||Q||
 
|-
 
|-
|'''[[mad scientist]]'''||'''Q'''||
+
|'''mad scientist'''||'''Q'''||
 
|-
 
|-
 
|[[rust monster]]||R||
 
|[[rust monster]]||R||
Line 561: Line 576:
 
|[[guard]]||@||
 
|[[guard]]||@||
 
|-
 
|-
|'''[[temple priest]]'''||'''@'''||If ALTARS and THEOLOGY defined at compile time
+
|'''[[priest|temple priest]]'''||'''@'''||If ALTARS and THEOLOGY defined at compile time
 
|-
 
|-
|'''[[temple priestess]]'''||'''@'''||If ALTARS and THEOLOGY defined at compile time
+
|'''[[priest|temple priestess]]'''||'''@'''||If ALTARS and THEOLOGY defined at compile time
 
|-
 
|-
|'''[[unarmored soldier]]'''||'''@'''||If ARMY defined at compile time
+
|'''unarmored soldier'''||'''@'''||If ARMY defined at compile time
 
|-
 
|-
 
|[[soldier]]||@||If ARMY defined at compile time
 
|[[soldier]]||@||If ARMY defined at compile time
Line 593: Line 608:
 
|'''[[incubus]]'''||'''&'''||If HARD defined at compile time
 
|'''[[incubus]]'''||'''&'''||If HARD defined at compile time
 
|-
 
|-
|'''[[erinyes]]'''||'''&'''||If HARD defined at compile time
+
|'''[[erinys|erinyes]]'''||'''&'''||If HARD defined at compile time
 
|-
 
|-
 
|'''[[marilith]]'''||'''&'''||If HARD defined at compile time
 
|'''[[marilith]]'''||'''&'''||If HARD defined at compile time
Line 672: Line 687:
  
 
The Three Stooges were removed.
 
The Three Stooges were removed.
 +
 +
The attentive reader will note that no monster has the symbol '''j'''.
  
 
== Objects ==
 
== Objects ==
Line 727: Line 744:
 
Amulets in NetHack 3.0.0 are:
 
Amulets in NetHack 3.0.0 are:
  
* [[amulet of ESP|amulet of esp]]
+
* '''[[amulet of ESP|amulet of esp]]'''
* [[amulet of life saving]]
+
* '''[[amulet of life saving]]'''
* [[amulet of strangulation]]
+
* '''[[amulet of strangulation]]'''
* [[amulet of restful sleep]]
+
* '''[[amulet of restful sleep]]'''
* [[amulet versus poison]]
+
* '''[[amulet versus poison]]'''
* [[amulet of change]]
+
* '''[[amulet of change]]'''
* [[amulet of reflection]]
+
* '''[[amulet of reflection]]'''
* [[Amulet of Yendor]] (and cheap plastic imitation)
+
* [[Amulet of Yendor]] (and [[cheap plastic imitation of the Amulet of Yendor|cheap plastic imitation]])
  
 
=== Food ===
 
=== Food ===
Line 741: Line 758:
  
 
* [[tripe ration]]
 
* [[tripe ration]]
* [[dead lizard]]
+
* [[lizard corpse|dead lizard]]
 
* [[corpse]] (called dead foo rather than foo corpse)  
 
* [[corpse]] (called dead foo rather than foo corpse)  
 
* [[egg]]
 
* [[egg]]
Line 845: Line 862:
 
* [[stethoscope]]
 
* [[stethoscope]]
 
* [[tin opener]]
 
* [[tin opener]]
* [[lamp]]
+
* [[oil lamp|lamp]]
 
* [[magic lamp]]
 
* [[magic lamp]]
 
* '''[[crystal ball]]'''
 
* '''[[crystal ball]]'''
Line 865: Line 882:
 
* '''[[magic harp]]''' ''(if MUSIC defined at compile time)''
 
* '''[[magic harp]]''' ''(if MUSIC defined at compile time)''
 
* '''[[bugle]]''' ''(if MUSIC defined at compile time)''
 
* '''[[bugle]]''' ''(if MUSIC defined at compile time)''
* '''[[drum]]''' ''(if MUSIC defined at compile time)''
+
* '''[[leather drum|drum]]''' ''(if MUSIC defined at compile time)''
 
* '''[[drum of earthquake]]''' ''(if MUSIC defined at compile time)''
 
* '''[[drum of earthquake]]''' ''(if MUSIC defined at compile time)''
 
* [[pick-axe]]
 
* [[pick-axe]]
Line 1,105: Line 1,122:
 
* [[amethyst stone]]
 
* [[amethyst stone]]
 
* [[jasper stone]]
 
* [[jasper stone]]
* [[jade stone ]]
+
* [[jade stone]]
 
* '''[[luckstone]]'''
 
* '''[[luckstone]]'''
 
* '''[[loadstone]]'''
 
* '''[[loadstone]]'''
 
* [[rock]]
 
* [[rock]]
  
and worthless pieces of white, blue, red, yellowish brown, and green glass.
+
and worthless pieces of white, blue, red, yellowish brown, and green glass.  The rock is now a stone rather than a weapon.
  
 
=== Other items ===
 
=== Other items ===

Revision as of 03:30, 29 July 2006

NetHack 3.0.0 is the fifth public release of NetHack and the first by the DevTeam. Izchak Miller published it to the Usenet newsgroup comp.sources.games and the moderator approved it in July 1989.

Availability

Google Groups has archived NetHack 3.0.0; but the original source is more easily obtained from UUNet at [1]. The partXX.Z files in that directory are NetHack 3.0.0; patch* files are the patches for succeeding versions through NetHack 3.0.10.

Ali Harlow[2] has a NetHack 3.0.0 distribution at [3].

Significant changes

NetHack 3.0.0 is a vastly expanded game over NetHack 2.3e. The bestiary is expanded over threefold. Many new objects and dungeon features are added.

The Oracle and Castle levels and an early form of the Astral Plane appear for the first time. The Stooges and their attendant level are removed.

Vlad the Impaler and his Tower appear for the first time, but the Candelabrum of Invocation does not.

The room with the Wizard of Yendor is redesigned. The Fake Tower levels in the modern NetHack are shaped like the 3.0.x room.

The modern system of alignment and gods is introduced. Some roles have different alignments than in the modern game.

Full support for IBMgraphics and DECgraphics in essentially their modern forms is provided.

Support for the Amiga and Atari ST is provided for the first time in an official distribution.

The adventurer

The player may choose from these roles:

Role Alignment
Archeologist Lawful
Barbarian Chaotic
Cave-(wo)man Lawful
Elf Lawful
Healer Lawful
Knight Lawful
Priest(ess) Neutral
Rogue Chaotic
Samurai Lawful
Tourist Neutral
Valkyrie Chaotic
Wizard Neutral

The Ninja class is removed in favor of the Rogue.

All classes permit male and female adventurers, except the Valkyrie which must be female.

The adventurer has experience, hit points, magical energy, armor class, alignment, and the six major attributes. He may advance to experience level 30.

The initial pet is a little dog for Cavemen, a kitten for Wizards, and a random choice of the two for all others.

Dungeon features

The dungeon in NetHack 3.0.0 has no branches; there is one way up and one way down. The first 25 levels or so consist of rooms, and beyond that, the adventurer encounters the Castle and then mazes. The deepest dungeon level is 50.

Medusa appears as '@' on the down-stairs of the level before the Castle. She does not have a special level, and is thus a snare for the unwary adventurer.

Dungeon levels below the Castle are designated as "Hell". Entering hell without fire resistance, or losing it once there, is an instadeath. This may happen by taking off one's ring of fire resistance or losing one's polymorph and not being naturally fire resistant, or by being hit by a gremlin. These levels have only up-stairs, and the only way to proceed beyond the first level after the Castle is by level teleportation.

Special rooms are:

Special features are:

Traps are:

The Amulet of Yendor is found in the posession of the Wizard of Yendor in a maze level. He is in a small room in the center of the maze, surrounded by water and accompanied by a hell hound and a vampire lord.

Fake Wizard rooms contain a random demon prince instead of the Wizard and a fake Amulet. If all demon princes have appeared, a demon lord appears instead; if all demon lords have appeared, the room contains a random ordinary demon. All eight modern named demons exist, but their modern lairs do not.

A wand of wishing is guaranteed in the Castle, in its modern position; but it lies exposed on the floor instead of being protected by a chest and Elbereth. Since NetHack 3.1.0, one version of Medusa's lair has a random wand in a similar spot, commemorating the former location of the wand of wishing.

When ascending from level 1 with the Amulet of Yendor, one is transported immediately to the Astral Plane; the Elemental Planes do not yet exist. The Astral Plane is different from the modern game, having mazes and powerful monsters instead of the denizens of the modern version.

Bestiary

New monsters are indicated in boldface.

The following monsters may be encountered:

Name Symbol Notes
giant ant a
soldier ant a
fire ant a
giant beetle a
killer bee a
queen bee a
acid blob b
gelatinous cube b
quivering blob b
cockatrice c
little dog d
dog d
large dog d
jackal d
werejackal @/d called "jackalwere" in animal form
wolf d
werewolf @/d called "wolfwere" in animal form
winter wolf d
warg d
hell hound pup d
hell hound d Now has breath weapon
floating eye e
freezing sphere e
kitten f
housecat f
large cat f
jaguar f
gremlin g
hobbit h If TOLKIEN defined at compile time
bugbear h
dwarf h
dwarf lord h
dwarf king h
manes i
homunculus i
lemure i
imp i
quasit i Non-default in 2.3e
tengu i
kobold k
large kobold k
kobold lord k
kobold shaman k
lich l
demilich l
master lich l
small mimic m "mimic" in 2.3e
large mimic m "mimic" in 2.3e
giant mimic m "mimic" in 2.3e
red naga hatchling n
black naga hatchling n
golden naga hatchling n
guardian naga hatchling n
red naga n
black naga n
golden naga n
guardian naga n
goblin o
hobgoblin o
orc o
hill orc o "orc" in 2.3e
Mordor orc o If TOLKIEN defined at compile time; "orc" in 2.3e
Uruk-hai o If TOLKIEN defined at compile time; "orc" in 2.3e
orc shaman o "orc" in 2.3e
orc-captain o "orc" in 2.3e
rock piercer p "piercer" in 2.3e
iron piercer p "piercer" in 2.3e
rothe q
osquip q
mumakil q If TOLKIEN defined at compile time
leocrotta q
wumpus q Non-default in 2.3e
titanothere q
baluchitherium q
sewer rat r
giant rat r
rabid rat r
wererat @/r Called "ratwere" in animal form
rock mole r
cave spider s
scorpion s Non-default in 2.3e
giant spider s
lurker above t
trapper t
white unicorn u "unicorn" in 2.3e
grey unicorn u "unicorn" in 2.3e
black unicorn u "unicorn" in 2.3e
fog cloud v
dust vortex v
energy vortex v
ice vortex v
steam vortex v
fire vortex v
baby long worm w If WORM defined at compile time
baby purple worm w
long worm w If WORM defined at compile time
purple worm w
xan x
yellow light y
zruty z
ape A
carnivorous ape A
bat B
giant bat B
vampire bat B
plains centaur C "centaur" in 2.3e
forest centaur C "centaur" in 2.3e
mountain centaur C "centaur" in 2.3e
baby grey dragon D
baby red dragon D
baby white dragon D
baby blue dragon D
baby green dragon D
baby orange dragon D
baby black dragon D
baby yellow dragon D
grey dragon D
red dragon D
orange dragon D
white dragon D
black dragon D
blue dragon D
green dragon D
yellow dragon D
air elemental E
fire elemental E
earth elemental E
water elemental E
violet fungus F
brown mold F
yellow mold F
green mold F
red mold F
gnome G
gnome lord G
gnome king G
gnomish wizard G
ettin H
giant H
stone giant H "giant" in 2.3e
hill giant H "giant" in 2.3e
fire giant H "giant" in 2.3e
frost giant H "giant" in 2.3e
titan H
minotaur H
owlbear H
stalker I
blue jelly J
spotted jelly J
ochre jelly J
Keystone Kop K If KOPS defined at compile time
Kop Sergeant K If KOPS defined at compile time
Kop Lieutenant K If KOPS defined at compile time
Kop Kaptain K If KOPS defined at compile time
leprechaun L
kobold mummy M
gnome mummy M
orc mummy M
elf mummy M
human mummy M
ettin mummy M
giant mummy M
wood nymph N "nymph" in 2.3e
water nymph N "nymph" in 2.3e
mountain nymph N "nymph" in 2.3e
ogre O
ogre lord O
ogre king O
gray ooze P
brown pudding P
black pudding P
quantum mechanic Q
mad scientist Q
rust monster R
garter snake S
snake S
pit viper S
cobra S
python S
water moccasin S
troll T
ice troll T
rock troll T
water troll T
Olog-hai T If TOLKIEN defined at compile time
umber hulk U
vampire V
vampire lord V
Vlad the Impaler V
barrow wight W
wraith W
Nazgul W If TOLKIEN defined at compile time
xorn X
yeti Y
kobold zombie Z "zombie" in 2.3e
gnome zombie Z "zombie" in 2.3e
orc zombie Z "zombie" in 2.3e
elf zombie Z "zombie" in 2.3e
human zombie Z "zombie" in 2.3e
ettin zombie Z "zombie" in 2.3e
giant zombie Z "zombie" in 2.3e
straw golem ' If GOLEMS defined at compile time
rope golem ' If GOLEMS defined at compile time
leather golem ' If GOLEMS defined at compile time
wood golem ' If GOLEMS defined at compile time
flesh golem ' If GOLEMS defined at compile time
clay golem ' If GOLEMS defined at compile time
stone golem ' If GOLEMS defined at compile time
iron golem ' If GOLEMS defined at compile time
human @
Woodland-elf @ If TOLKIEN defined at compile time
Green-elf @ If TOLKIEN defined at compile time
Grey-elf @ If TOLKIEN defined at compile time
elf-lord @
Elvenking @
nurse @
shopkeeper @
guard @
temple priest @ If ALTARS and THEOLOGY defined at compile time
temple priestess @ If ALTARS and THEOLOGY defined at compile time
unarmored soldier @ If ARMY defined at compile time
soldier @ If ARMY defined at compile time
sergeant @ If ARMY defined at compile time
lieutenant @ If ARMY defined at compile time
captain @ If ARMY defined at compile time
Wizard of Yendor @
Medusa @ If MEDUSA defined at compile time; "medusa" in 2.3e
oracle @ If ORACLE defined at compile time
ghost (space)
water demon &
demon & If HARD not defined at compile time (not in default build)
horned devil & If HARD defined at compile time
succubus & If HARD defined at compile time
incubus & If HARD defined at compile time
erinyes & If HARD defined at compile time
marilith & If HARD defined at compile time
barbed devil & If HARD defined at compile time
vrock & If HARD defined at compile time
hezrou & If HARD defined at compile time
bone devil & If HARD defined at compile time
nalfeshnee & If HARD defined at compile time
ice devil & If HARD defined at compile time
pit fiend & If HARD defined at compile time
balrog & If HARD defined at compile time
Juiblex & If HARD defined at compile time
Yeenoghu & If HARD defined at compile time
Orcus & If HARD defined at compile time
Geryon & If HARD defined at compile time
Dispater & If HARD defined at compile time
Baalzebul & If HARD defined at compile time
Asmodeus & If HARD defined at compile time
Demogorgon & If HARD defined at compile time
mail daemon & If MAIL defined at compile time
djinni &
giant eel ; Restored from NetHack 2.2a
electric eel ;
kraken ;
chameleon :
archeologist @
barbarian @
caveman @
cavewoman @
elf @
healer @
knight @
priest @
priestess @
rogue @
samurai @
tourist @
valkyrie @
wizard @

The Three Stooges were removed.

The attentive reader will note that no monster has the symbol j.

Objects

New objects are indicated in boldface.

Artifacts

NetHack 3.0.0 was the first version to have artifacts as such. Previous versions gave special significance to certain names applied to certain objects, but did not require these names to be unique. Furthermore, Excalibur was the only restricted name.

Artifacts in NetHack 3.0.0 are:

Name Object Notes
Excalibur long sword
Snickersnee katana No longer user-nameable
Cleaver axe
Orcrist two-handed sword User-nameable
Sting elven dagger User-nameable; dagger if no TOLKIEN; formerly dagger or short sword
Frost Brand long sword
Fire Brand long sword
Stormbringer broadsword
Sunsword long sword
Dragonbane broadsword
Demonbane long sword
Werebane long sword
Giantslayer long sword
Ogresmasher lucern hammer
Thunderfist lucern hammer
Trollsbane morning star

Amulets

The entire class of amulets is new in NetHack 3.0.0, except the Amulet of Yendor and its cheap plastic imitation.

Amulets, including the Amulet of Yendor, are wearable for the first time. Wearing the Amulet of Yendor has no effect.

Amulets in NetHack 3.0.0 are:

Food

Food items in NetHack 3.0.0 are:

Weapons

Weapons in NetHack 3.0.0 are:

The sling bullet is removed. The rock is now listed as a stone rather than a weapon.

Tools

Tools in NetHack 3.0.0 are:

Keys have shapes that fit specific locks; the skeleton key fits all locks.

Armor

Armor items in NetHack 3.0.0 are:

Potions

Potions in NetHack 3.0.0 are:

The method of obtaining holy or unholy water is different from modern versions. One drops a potion of water on an altar and it immediately becomes blessed, uncursed, or cursed for lawful, neutral, or chaotic altars, respectively.

Scrolls

Scrolls in NetHack 3.0.0 are:

The scroll of damage weapon is removed; the scroll of enchant weapon, when cursed, takes over its former role.

The scroll of genocide takes on its modern response to blessings and curses.

Wands

Wands in NetHack 3.0.0 are:

Spellbooks

All spellbooks are present if and only if SPELLS is defined at compile time.

Spellbooks in NetHack 3.0.0 are:

Rings

Rings in NetHack 3.0.0 are:

NetHack 3.0.0 introduces the modern system of six abilities, and so the ring of adornment is useful for the first time.

Stones

Stones in NetHack 3.0.0 are:

and worthless pieces of white, blue, red, yellowish brown, and green glass. The rock is now a stone rather than a weapon.

Other items

Other items not appearing in the above categories are:

Blinding and acid venom are also listed as objects, but they only exist while in flight, or when a wizard mode wish requests them.

Iron chains now exist as true objects, dropped when an iron golem dies.