Difference between revisions of "NetHack-- 3.0.10"
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== Availability == | == Availability == | ||
− | The original version of NetHack++ 3.0.10 is [http://groups.google.com/ | + | The original version of NetHack++ 3.0.10 is [http://groups.google.com/forum/message/raw?msg=rec.games.hack/kV309X_rNW4/-isaOtY_LRYJ this post] to [[Usenet|rec.games.hack]], which bears a patch against the [[NetHack 3.0.10]] sources. The patch has some difficulty applying to the sources linked from the NetHack 3.0.10 article, mainly because of whitespace that doesn't match. |
A slightly updated version, now renamed NetHack-- to avoid the impression that the C++ language was used in any way, is available at [http://ftp.funet.fi/pub/msdos/games/programming/nhmm3src.zip]. This ZIP file was probably bundled on an [[MS-DOS]] machine, because the files in it have uppercase letters. | A slightly updated version, now renamed NetHack-- to avoid the impression that the C++ language was used in any way, is available at [http://ftp.funet.fi/pub/msdos/games/programming/nhmm3src.zip]. This ZIP file was probably bundled on an [[MS-DOS]] machine, because the files in it have uppercase letters. |
Revision as of 08:30, 24 November 2015
NetHack-- 3.0.10 (which was briefly called NetHack++ 3.0.10) is a variant of NetHack 3.0.10, significant as the earliest ancestor of SLASH'EM that is distinct from vanilla NetHack. Yuval Oren and Tom Proudfoot announced it in this post to rec.games.hack in December 1992.
Contents
Availability
The original version of NetHack++ 3.0.10 is this post to rec.games.hack, which bears a patch against the NetHack 3.0.10 sources. The patch has some difficulty applying to the sources linked from the NetHack 3.0.10 article, mainly because of whitespace that doesn't match.
A slightly updated version, now renamed NetHack-- to avoid the impression that the C++ language was used in any way, is available at [1]. This ZIP file was probably bundled on an MS-DOS machine, because the files in it have uppercase letters.
Significant changes
NetHack-- 3.0.10 adds new roles, new monsters, new objects, and new dungeon features to NetHack 3.0.10.
The adventurer
The player may choose from these roles; roles not present in NetHack 3.0.10 are noted in boldface.
Role | Alignment |
---|---|
Archeologist | Lawful |
Barbarian | Chaotic |
Cave-(wo)man | Lawful |
Drunk | Neutral |
Elf | Lawful |
Firefighter | Lawful |
Geek | Neutral |
Healer | Lawful |
Knight | Lawful |
Locksmith | Neutral |
Musician | Neutral |
Ninja | Chaotic |
Officer | Lawful |
Priest(ess) | Neutral |
Rogue | Chaotic |
Samurai | Lawful |
Tourist | Neutral |
Undertaker | Neutral |
Valkyrie | Chaotic |
Wizard | Neutral |
Zookeeper | Lawful |
All classes permit male and female adventurers, except the Valkyrie which must be female.
The adventurer has experience, hit points, magical energy, armor class, alignment, and the six major attributes. He may advance to experience level 30.
The initial pet is a little dog for Cavemen, a kitten for Wizards, and a random choice of the two for all others.
Dungeon features
The dungeon in NetHack-- 3.0.10 has no branches; there is one way up and one way down. The first 25 levels or so consist of rooms, and beyond that, the adventurer encounters the Castle and then mazes. The deepest dungeon level is 50.
Medusa appears as @ on the down-stairs of the level before the Castle. She does not have a special level, and is thus a snare for the unwary adventurer.
Dungeon levels below the Castle are designated as "Hell". Entering hell without fire resistance, or losing it once there, is an instadeath. This may happen by taking off an item that confers fire resistance (ring of fire resistance or red dragon scale mail), losing one's polymorph, or by being hit by a gremlin. One may still be saved if he has some other source of fire resistance. These levels have only up-stairs, and the only way to proceed beyond the first level after the Castle is by level teleportation.
Special rooms are, with those not present in NetHack 3.0.10 in boldface:
- throne room
- swamp
- vault
- beehive
- crypt
- barracks
- treasure zoo
- temple
- wasp hive
- giant court
- leprechaun court
- bad food shop (this is not a shop in the usual sense)
- real zoo
- anthill
- Room 11
- shop
Special dungeon features are: (all are present in NetHack 3.0.10)
Traps are: (all are present in NetHack 3.0.10)
- monsters disguised as statues
- bear trap
- arrow trap
- dart trap
- trapdoor
- teleportation trap
- pit
- sleeping gas trap
- magic trap
- squeaky board
- web
- spiked pit
- level teleporter
- anti-magic field
- rust trap
- polymorph trap
- land mine
The Amulet of Yendor is found in the posession of the Wizard of Yendor in a maze level. He is in a small room in the center of the maze, surrounded by water and accompanied by a hell hound and a vampire lord.
Fake Wizard rooms contain a random demon prince instead of the Wizard and a fake Amulet. If all demon princes have appeared, a demon lord appears instead; if all demon lords have appeared, the room contains a random ordinary demon. All eight modern named demons exist, but their modern lairs do not.
A wand of wishing is guaranteed in the Castle, in its modern position; but it lies exposed on the floor instead of being protected by a chest and Elbereth.
When ascending from level 1 with the Amulet of Yendor, one is transported immediately to the Astral Plane; the Elemental Planes do not yet exist. The Astral Plane is different from the modern game, having mazes and powerful monsters instead of the denizens of the modern version.
Bestiary
Monsters not present in NetHack 3.0.10 are indicated in boldface.
The following monsters may be encountered:
Name | Symbol | Notes |
---|---|---|
giant ant | a | |
soldier ant | a | |
fire ant | a | |
snow ant | a | |
black ant | a | |
giant beetle | a | |
killer bee | a | |
queen bee | a | |
queen ant | a | |
yellow jacket | a | |
killer beetle | a | |
giant wasp | a | |
black wasp | a | |
the King Bee | a | |
acid blob | b | |
red blob | b | |
white blob | b | |
blue blob | b | |
quivering blob | b | |
gelatinous cube | b | |
poisonous blob | b | |
gigantic blob | b | |
The Blob | b | |
cockatrice | c | |
chickatrice | c | |
little dog | d | |
dog | d | |
large dog | d | |
jackal | d | |
dingo | d | |
werejackal | @/d | called "jackalwere" in animal form |
wolf | d | |
werewolf | @/d | called "wolfwere" in animal form |
winter wolf | d | |
warg | d | |
pit bull | d | |
hell hound pup | d | |
hell hound | d | |
Cerberus | d | |
floating eye | e | |
burning eye | e | |
glowing eye | e | |
freezing sphere | e | |
flaming sphere | e | |
bloodshot eye | e | |
blinking eye | e | |
beholder | e | |
kitten | f | |
housecat | f | |
large cat | f | |
jaguar | f | |
leopard | f | |
panther | f | |
tiger | f | |
saber-toothed cat | f | |
hellcat | f | |
Rexfelis | f | |
gremlin | g | |
gremlin leader | g | |
hobbit | h | If TOLKIEN defined at compile time |
hobbit thief | h | If TOLKIEN defined at compile time |
hobbit bandit | h | If TOLKIEN defined at compile time |
Bilbo | h | If TOLKIEN defined at compile time |
bugbear | h | |
dwarf | h | |
huge bugbear | h | |
bugbear chieftain | h | |
dwarven thief | h | |
dwarf lord | h | |
duergar | h | |
dwarf king | h | |
manes | i | |
homunculus | i | |
lemure | i | |
imp | i | |
dretch | i | |
quasit | i | |
rutterkin | i | |
tengu | i | |
blue jelly | j | |
red jelly | j | |
spotted jelly | j | |
ochre jelly | j | |
The Jelly That Ate Cleveland | j | |
kobold | k | |
large kobold | k | |
kobold lord | k | |
kobold shaman | k | |
kobold chieftain | k | |
Kroo the Kobold King | k | |
Krooella the Kobold Queen | k | |
leprechaun | l | |
leprechaun elder | l | |
Croesus | l | Not the Croesus of Fort Ludios |
small mimic | m | |
large mimic | m | |
giant mimic | m | |
wood nymph | n | |
water nymph | n | |
mountain nymph | n | |
Aphrodite | n | |
goblin | o | |
hobgoblin | o | |
orc | o | Appears at random, unlike NetHack 3.0.10 |
goblin shaman | o | |
goblin thief | o | |
hill orc | o | |
Mordor orc | o | If TOLKIEN defined at compile time |
Uruk-hai | o | If TOLKIEN defined at compile time |
orc shaman | o | |
orc-captain | o | |
Grund the Orc King | o | |
rock piercer | p | |
iron piercer | p | |
glass piercer | p | |
rothe | q | |
mumakil | q | If TOLKIEN defined at compile time |
Jumbo the Elephant | q | If TOLKIEN defined at compile time |
scramper | q | |
mangler | q | |
berator | q | |
leocrotta | q | |
wumpus | q | |
bogwumpus | q | |
titanothere | q | |
baluchitherium | q | |
sewer rat | r | |
black rat | r | |
giant rat | r | |
rabid rat | r | |
wererat | @/r | Called "ratwere" in animal form |
rock mole | r | |
hellrat | r | |
cave spider | s | |
recluse spider | s | |
scorpion | s | |
giant spider | s | |
giant scorpion | s | |
Girtab | s | |
lurker above | t | |
trapper | t | |
white unicorn | u | |
gray unicorn | u | |
black unicorn | u | |
nightmare | u | Name is not a proper name |
ki-rin | u | |
fog cloud | v | |
dust vortex | v | |
energy vortex | v | |
ice vortex | v | |
steam vortex | v | |
fire vortex | v | |
maggot | w | |
rot worm | w | |
acid worm | w | |
tunnel worm | w | |
baby long worm | w | If WORM defined at compile time |
baby purple worm | w | |
long worm | w | If WORM defined at compile time |
purple worm | w | |
grid bug | x | |
arc bug | x | |
spark bug | x | |
lightning bug | x | |
xan | x | |
yellow light | y | |
zruty | z | |
ape | A | |
carnivorous ape | A | |
cave ape | A | |
Bigfoot | A | |
bat | B | |
rhumbat | B | |
giant bat | B | |
mongbat | B | |
vampire bat | B | |
hellbat | B | |
plains centaur | C | |
forest centaur | C | |
mountain centaur | C | |
centaur shaman | C | |
centaur prince | C | |
Silva the Centaur King | C | |
baby gray dragon | D | |
baby red dragon | D | |
baby white dragon | D | |
baby blue dragon | D | |
baby green dragon | D | |
baby orange dragon | D | |
baby black dragon | D | |
baby yellow dragon | D | |
gray dragon | D | |
red dragon | D | |
orange dragon | D | |
white dragon | D | |
black dragon | D | |
blue dragon | D | |
green dragon | D | |
yellow dragon | D | |
undead dragon | D | |
Tiamat | D | Has different attacks from the Chromatic Dragon |
air elemental | E | |
fire elemental | E | |
earth elemental | E | |
water elemental | E | |
violet fungus | F | |
brown mold | F | |
yellow mold | F | |
green mold | F | |
red mold | F | |
black mold | F | |
disgusting mold | F | |
creeping mold | F | |
gnome | G | |
gnome thief | G | |
gnome lord | G | |
gnome prince | G | Renamed from "gnome king" |
gnomish wizard | G | |
Berthold the Gnome King | G | |
ettin | H | |
giant | H | Appears at random, unlike NetHack 3.0.10 |
stone giant | H | |
hill giant | H | |
fire giant | H | |
frost giant | H | |
titan | H | |
large giant | H | |
minotaur | H | |
owlbear | H | |
stalker | I | |
jabberwock | J | |
Keystone Kop | K | If KOPS defined at compile time |
Kop Sergeant | K | If KOPS defined at compile time |
Kop Lieutenant | K | If KOPS defined at compile time |
Kop Kaptain | K | If KOPS defined at compile time |
Kop Kommissioner | K | If KOPS defined at compile time |
lich | L | |
demilich | L | |
master lich | L | |
kobold mummy | M | |
gnome mummy | M | |
orc mummy | M | |
elf mummy | M | |
human mummy | M | |
ettin mummy | M | |
giant mummy | M | |
The Mummy | M | |
red naga hatchling | N | |
blue naga hatchling | N | |
black naga hatchling | N | |
golden naga hatchling | N | |
guardian naga hatchling | N | |
red naga | N | |
blue naga | N | |
black naga | N | |
golden naga | N | |
guardian naga | N | |
ogre | O | |
ogre lord | O | |
ogre king | O | |
gray ooze | P | |
brown pudding | P | |
black pudding | P | |
tapicoa pudding [sic] | P | |
quantum mechanic | Q | |
auto mechanic | Q | |
rust monster | R | |
giant rust monster | R | |
garter snake | S | |
snake | S | |
water moccasin | S | |
asp | S | |
pit viper | S | |
cobra | S | |
python | S | |
asphinx | S | |
troll | T | |
ice troll | T | |
rock troll | T | |
black troll | T | |
water troll | T | |
Olog-hai | T | If TOLKIEN defined at compile time |
umber hulk | U | |
hulk | U | |
The Incredible Hulk | U | |
vampire | V | |
vampire lord | V | |
Vlad the Impaler | V | |
barrow wight | W | |
wraith | W | |
Nazgul | W | If TOLKIEN defined at compile time |
xorn | X | |
yeti | Y | |
Yuval | Y | |
kobold zombie | Z | |
gnome zombie | Z | |
orc zombie | Z | |
elf zombie | Z | |
human zombie | Z | |
ettin zombie | Z | |
giant zombie | Z | |
straw golem | ' | If GOLEMS defined at compile time |
rope golem | ' | If GOLEMS defined at compile time |
leather golem | ' | If GOLEMS defined at compile time |
wood golem | ' | If GOLEMS defined at compile time |
flesh golem | ' | If GOLEMS defined at compile time |
clay golem | ' | If GOLEMS defined at compile time |
stone golem | ' | If GOLEMS defined at compile time |
iron golem | ' | If GOLEMS defined at compile time |
mist golem | ' | If GOLEMS defined at compile time |
human | @ | |
bandit | @ | |
evil mage | @ | |
evil priest | @ | |
Morgan Le Fay | @ | |
Tom | @ | |
Butch | @ | |
Mordred | @ | |
Woodland-elf | @ | If TOLKIEN defined at compile time |
Green-elf | @ | If TOLKIEN defined at compile time |
Grey-elf | @ | If TOLKIEN defined at compile time |
elf-lord | @ | |
elven mage | @ | |
elven priest | @ | |
Elvenking | @ | |
nurse | @ | |
shopkeeper | @ | |
guard | @ | |
oracle | @ | If ORACLE defined at compile time |
temple priest | @ | If ALTARS and THEOLOGY defined at compile time |
temple priestess | @ | If ALTARS and THEOLOGY defined at compile time |
unarmored soldier | @ | If ARMY defined at compile time |
soldier | @ | If ARMY defined at compile time |
sergeant | @ | If ARMY defined at compile time |
lieutenant | @ | If ARMY defined at compile time |
captain | @ | If ARMY defined at compile time |
general | @ | If ARMY defined at compile time |
Medusa | @ | If MEDUSA defined at compile time |
Wizard of Yendor | @ | |
ghost | ||
water demon | & | |
demon | & | If INFERNO not defined at compile time (not in default build) |
horned devil | & | If INFERNO defined at compile time |
succubus | & | If INFERNO defined at compile time |
incubus | & | If INFERNO defined at compile time |
erinyes | & | If INFERNO defined at compile time |
marilith | & | If INFERNO defined at compile time |
barbed devil | & | If INFERNO defined at compile time |
vrock | & | If INFERNO defined at compile time |
bearded devil | & | If INFERNO defined at compile time |
hezrou | & | If INFERNO defined at compile time |
bone devil | & | If INFERNO defined at compile time |
nalfeshnee | & | If INFERNO defined at compile time |
ice devil | & | If INFERNO defined at compile time |
nycademon | & | If INFERNO defined at compile time |
pit fiend | & | If INFERNO defined at compile time |
balrog | & | If INFERNO defined at compile time |
Juiblex | & | If INFERNO defined at compile time |
Yeenoghu | & | If INFERNO defined at compile time |
Orcus | & | If INFERNO defined at compile time |
Geryon | & | If INFERNO defined at compile time |
Dispater | & | If INFERNO defined at compile time |
Baalzebub | & | If INFERNO defined at compile time |
Asmodeus | & | If INFERNO defined at compile time |
Demogorgon | & | If INFERNO defined at compile time |
mail daemon | & | If MAIL defined at compile time |
djinni | & | |
efreeti | & | |
marid | & | |
dao | & | |
giant eel | ; | |
electric eel | ; | |
shark | ; | |
kraken | ; | |
newt | : | |
gecko | : | |
iguana | : | |
baby crocodile | : | |
lizard | : | |
basilisk | : | |
chameleon | : | |
crocodile | : | |
giant chameleon | : | |
tyrannosaur | : | |
archeologist | @ | |
barbarian | @ | |
caveman | @ | |
cavewoman | @ | |
drunk | @ | |
elf | @ | |
firefighter | @ | |
geek | @ | |
healer | @ | |
knight | @ | |
locksmith | @ | |
musician | @ | |
ninja | @ | |
officer | @ | |
priest | @ | |
priestess | @ | |
rogue | @ | |
samurai | @ | |
tourist | @ | |
undertaker | @ | |
valkyrie | @ | |
wizard | @ | |
zookeeper | @ | |
killer food ration | % | |
killer tripe ration | % | |
killer tomato | % | |
ravenous cream pie | % | |
pile of silver coins | $ | |
gold mimic | $ | |
pile of creeping gold coins | $ | |
pile of killer gold coins | $ |
Objects
Objects not present in NetHack 3.0.10 are indicated in boldface.
Artifacts
Artifacts in NetHack-- 3.0.10 are:
Name | Object | Alignment | Role | Notes |
---|---|---|---|---|
Excalibur | long sword | Lawful | Knight | |
Snickersnee | katana | Lawful | Samurai | |
Cleaver | axe | Chaotic | ||
Grimtooth | orcish dagger | Chaotic | dagger if no TOLKIEN | |
Orcrist | two-handed sword | Lawful | Elf | User-nameable |
Sting | elven dagger | Lawful | User-nameable; dagger if no TOLKIEN; bonus against spiders, not orcs | |
Icebiter | axe | Lawful | ||
Firebiter | axe | Lawful | ||
Frost Brand | long sword | Neutral | ||
Fire Brand | long sword | Neutral | ||
Stormbringer | broadsword | Chaotic | ||
Soulthief | long sword | Chaotic | Obtainable as per Excalibur | |
Equalizer | long sword | Neutral | Obtainable as per Excalibur | |
Sunsword | long sword | Lawful | ||
Dragonbane | broadsword | Neutral | ||
Demonbane | long sword | Lawful | ||
Kopkiller | long sword | Chaotic | Bonus against Kops | |
Deathsword | long sword | Chaotic | Bonus against humans | |
Fungisword | long sword | Neutral | Bonus against fungi | |
Liontamer | bullwhip | Lawful | Zookeeper | Bonus against felines |
Dirk | dirk | Lawful | ||
Elfrist | two-handed sword | Chaotic | Bonus against elves | |
Werebane | long sword | Lawful | ||
Giantslayer | long sword | Neutral | ||
Diplomat | scimitar | Neutral | Bonus against named monsters | |
Silencer | halberd | Chaotic | Bonus against females | |
Petslayer | club | Neutral | Zookeeper | Bonus against tameable monsters |
Mjollnir | war hammer | Lawful | Valkyrie | |
Trollsbane | morning star | Lawful |
Mjollnir is lawful, but Valkyries are chaotic; how this apparent conflict is resolved is unclear at this time.
Monsters not tagged as female always appear as male, and Silencer does not get its bonus against them.
Amulets
All amulets appear as ".
Amulets in NetHack-- 3.0.10 are:
- amulet of esp
- amulet of life saving
- amulet of strangulation
- amulet of restful sleep
- amulet versus poison
- amulet of change
- amulet of reflection
- Amulet of Yendor (and cheap plastic imitation)
Food
Food items in NetHack-- 3.0.10 are:
Name | Symbol | Notes |
---|---|---|
tripe ration | % | |
corpse | % | |
egg | % | |
apple | % | |
orange | % | |
pear | % | |
melon | % | |
banana | % | |
carrot | % | |
clove of garlic | % | |
nameable fruit | % | if TUTTI_FRUTTI defined at compile time |
slice of pizza | % | if TUTTI_FRUTTI not defined at compile time (not in default build) |
lump of royal jelly | % | |
cream pie | % | |
candy bar | % | |
cheese | % | |
sandwich | % | |
cake | % | |
fortune cookie | % | |
pancake | % | |
doughnut | % | |
lembas wafer | % | if TOLKIEN defined at compile time |
cram ration | % | if TOLKIEN defined at compile time |
food ration | % | |
K-ration | % | if ARMY defined at compile time |
C-ration | % | if ARMY defined at compile time |
tin | % |
Weapons
Weapons in NetHack-- 3.0.10 are:
Name | Symbol | Notes |
---|---|---|
arrow | ) | |
elven arrow | ) | if TOLKIEN defined at compile time |
orcish arrow | ) | if TOLKIEN defined at compile time |
silver arrow | ) | |
crossbow bolt | ) | |
dart | ) | |
shuriken | ) | |
boomerang | ) | |
spear | ) | |
elven spear | ) | if TOLKIEN defined at compile time |
orcish spear | ) | if TOLKIEN defined at compile time |
dwarvish spear | ) | if TOLKIEN defined at compile time |
javelin | ) | |
trident | ) | |
lance | ) | |
dagger | ) | |
dirk | ) | |
elven dagger | ) | if TOLKIEN defined at compile time |
orcish dagger | ) | if TOLKIEN defined at compile time |
athame | ) | |
scalpel | ) | |
sharpened pencil | ) | |
knife | ) | |
axe | ) | |
worm tooth | ) | if WORM defined at compile time |
crysknife | ) | if WORM defined at compile time |
short sword | ) | |
elven short sword | ) | if TOLKIEN defined at compile time |
orcish short sword | ) | if TOLKIEN defined at compile time |
dwarvish short sword | ) | if TOLKIEN defined at compile time |
scimitar | ) | |
broadsword | ) | |
elven broadsword | ) | if TOLKIEN defined at compile time |
long sword | ) | |
two-handed sword | ) | |
dwarvish mattock | ) | if TOLKIEN defined at compile time |
katana | ) | |
mace | ) | |
morning star | ) | |
war hammer | ) | |
club | ) | |
rubber hose | ) | if KOPS defined at compile time |
quarterstaff | ) | |
aklys | ) | |
flail | ) | |
bullwhip | ) | |
partisan | ) | |
ranseur | ) | |
spetum | ) | |
glaive | ) | |
halberd | ) | |
bardiche | ) | |
voulge | ) | |
fauchard | ) | |
guisarme | ) | |
bill-guisarme | ) | |
lucern hammer | ) | |
bec de corbin | ) | |
bow | ) | |
elven bow | ) | if TOLKIEN defined at compile time |
orcish bow | ) | if TOLKIEN defined at compile time |
sling | ) | |
crossbow | ) |
Tools
Tools in NetHack-- 3.0.10 are:
Name | Symbol | Notes |
---|---|---|
leash | ( | if WALKIES defined at compile time |
blindfold | ( | |
mirror | ( | if MEDUSA defined at compile time |
tinning kit | ( | |
lock pick | ( | |
credit card | ( | |
key | ( | |
skeleton key | ( | |
expensive camera | ( | |
magic marker | ( | |
stethoscope | ( | |
tin opener | ( | |
land mine | ( | |
jaw trap | ( | |
sleep trap | ( | |
lamp | ( | |
magic lamp | ( | |
crystal ball | ( | |
figurine | ( | |
ice box | ( | |
large box | ( | |
chest | ( | |
sack | ( | |
ugly backpack | ( | |
bag of holding | ( | |
bag of tricks | ( | |
whistle | ( | |
magic whistle | ( | |
flute | ( | if MUSIC defined at compile time |
magic flute | ( | if MUSIC defined at compile time |
horn | ( | if MUSIC defined at compile time |
frost horn | ( | if MUSIC defined at compile time |
fire horn | ( | if MUSIC defined at compile time |
harp | ( | if MUSIC defined at compile time |
magic harp | ( | if MUSIC defined at compile time |
bugle | ( | if MUSIC defined at compile time |
drum | ( | if MUSIC defined at compile time |
drum of earthquake | ( | if MUSIC defined at compile time |
pick-axe | ( | |
unicorn horn | ( |
Keys have shapes that fit specific locks on chests and large boxes; the skeleton key fits all locks and can also open doors.
Armor
Armor items in NetHack-- 3.0.10 are:
Potions
Potions in NetHack-- 3.0.10 have randomized appearances (except for water), occurring as one of ! ! ! ! ! ! ! ! ! ! ! !. They are:
- potion of fruit juice
- potion of booze
- potion of gain energy (if SPELLS defined at compile time)
- potion of gain ability
- potion of restore ability
- potion of sickness
- potion of confusion
- potion of blindness
- potion of paralysis
- potion of speed
- potion of levitation
- potion of hallucination
- potion of polymorph
- potion of invisibility
- potion of see invisible
- potion of healing
- potion of extra healing
- potion of gain level
- potion of enlightenment
- potion of monster detection
- potion of object detection
- potion of water (always !)
The method of obtaining holy or unholy water is different from modern versions. One drops a potion of water on an altar and it immediately becomes blessed, uncursed, or cursed for lawful, neutral, or chaotic altars, respectively.
Scrolls
All scrolls appear as ?.
Scrolls in NetHack-- 3.0.10 are:
- scroll of mail (if MAIL defined at compile time)
- scroll of enchant armor
- scroll of destroy armor
- scroll of confuse monster
- scroll of scare monster
- scroll of blank paper
- scroll of remove curse
- scroll of enchant weapon
- scroll of create monster
- scroll of taming
- scroll of genocide
- scroll of light
- scroll of teleportation
- scroll of gold detection
- scroll of food detection
- scroll of identify
- scroll of magic mapping
- scroll of amnesia
- scroll of fire
- scroll of punishment
- scroll of charging
Wands
Wands in NetHack-- 3.0.10 have randomized appearances, occurring as one of / / / / / /. They are:
- wand of light
- wand of secret door detection
- wand of healing
- wand of create monster
- wand of wishing
- wand of striking
- wand of nothing
- wand of make invisible
- wand of slow monster
- wand of speed monster
- wand of undead turning
- wand of polymorph
- wand of cancellation
- wand of teleportation
- wand of opening
- wand of locking
- wand of probing (if PROBING defined at compile time)
- wand of digging
- wand of magic missile
- wand of fire
- wand of sleep
- wand of cold
- wand of death
- wand of lightning
Spellbooks
All spellbooks are present if and only if SPELLS is defined at compile time.
Spellbooks in NetHack-- 3.0.10 have randomized appearances, occurring as one of + + + + + + + + + + + + + +. They are:
- spellbook of magic missile
- spellbook of fireball
- spellbook of sleep
- spellbook of cone of cold
- spellbook of finger of death
- spellbook of light
- spellbook of detect monsters
- spellbook of healing
- spellbook of knock
- spellbook of force bolt
- spellbook of confuse monster
- spellbook of cure blindness
- spellbook of slow monster
- spellbook of wizard lock
- spellbook of create monster
- spellbook of detect food
- spellbook of cause fear
- spellbook of clairvoyance
- spellbook of cure sickness
- spellbook of charm monster
- spellbook of haste self
- spellbook of detect unseen
- spellbook of levitation
- spellbook of extra healing
- spellbook of restore ability
- spellbook of invisibility
- spellbook of detect treasure
- spellbook of remove curse
- spellbook of dig
- spellbook of magic mapping
- spellbook of identify
- spellbook of turn undead
- spellbook of polymorph
- spellbook of teleport away
- spellbook of create familiar
- spellbook of cancellation
- spellbook of genocide
Rings
Rings in NetHack-- 3.0.10 have randomized appearances, occurring as one of = = = = = = = = = = = =. They are:
- ring of adornment
- ring of gain strength
- ring of gain intelligence
- ring of gain dexterity
- ring of increase damage
- ring of protection
- ring of regeneration
- ring of searching
- ring of stealth
- ring of levitation
- ring of hunger
- ring of aggravate monster
- ring of conflict
- ring of warning
- ring of poison resistance
- ring of fire resistance
- ring of cold resistance
- ring of shock resistance
- ring of teleportation
- ring of teleport control
- ring of polymorph (if POLYSELF defined at compile time)
- ring of polymorph control (if POLYSELF defined at compile time)
- ring of invisibility
- ring of see invisible
- ring of protection from shape changers
Stones
Stones in NetHack-- 3.0.10 are:
Name | Symbol | Notes |
---|---|---|
dilithium crystal | * | |
diamond | * | |
black opal | * | |
ruby | * | |
sapphire | * | |
jacinth | * | |
emerald | * | |
turquoise stone | * | |
aquamarine stone | * | |
citrine stone | * | |
amber stone | * | |
topaz stone | * | |
opal stone | * | |
chrysoberyl stone | * | |
garnet stone | * | |
amethyst stone | * | |
jasper stone | * | |
fluorite stone | * | |
obsidian stone | * | |
jade stone | * | |
luckstone | * | |
loadstone | * | |
rock | * |
and worthless pieces of white, blue, red, yellowish brown, green, violet, yellow, orange, and black glass.
Other items
Other items not appearing in the above categories are:
Name | Symbol | Notes |
---|---|---|
heavy iron ball | 0 | |
iron chain | _ | |
boulder | ` | |
statue | ` |
Blinding and acid venom (both .) are also listed as objects, but they only exist while in flight, or when a wizard mode wish requests them.