NetHack 3.0.5
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NetHack 3.0.5 is the tenth public release of NetHack and the sixth by the DevTeam. Izchak Miller published it to the Usenet newsgroup comp.sources.games and the moderator approved it in October 1989.
Contents
Availability
The original Usenet postings are most easily obtained from UUNet at [1]. The partXX.Z files in that directory are NetHack 3.0.0; patch* files are the patches for succeeding versions through NetHack 3.0.10.
Ali Harlow[2] has a NetHack 3.0.5 distribution at [3].
Significant changes
The NetHack 3.0 series is notable for its frequent releases, and NetHack 3.0.5 came out only weeks after NetHack 3.0.4. This is perhaps because NetHack 3.0.0 so vastly expanded the game that it contained many bugs.
Notable new features include:
- A new port to the Mac is provided.
- Eating may now be interrupted, and partly eaten food can now exist.
- Jellies, formerly 'J', are moved to 'j'; and the jabberwock joins the bestiary as 'J'.
- Paper is now light gray rather than brown; e.g., scrolls are now ? rather than ?.
- Still more bug fixes. The UPDATE5 file mentions a shop bug; the nature of this bug is unclear at this time.
The adventurer
The player may choose from these roles:
Role | Alignment |
---|---|
Archeologist | Lawful |
Barbarian | Chaotic |
Cave-(wo)man | Lawful |
Elf | Lawful |
Healer | Lawful |
Knight | Lawful |
Priest(ess) | Neutral |
Rogue | Chaotic |
Samurai | Lawful |
Tourist | Neutral |
Valkyrie | Chaotic |
Wizard | Neutral |
All classes permit male and female adventurers, except the Valkyrie which must be female.
The adventurer has experience, hit points, magical energy, armor class, alignment, and the six major attributes. He may advance to experience level 30.
The initial pet is a little dog for Cavemen, a kitten for Wizards, and a random choice of the two for all others.
Dungeon features
The dungeon in NetHack 3.0.5 has no branches; there is one way up and one way down. The first 25 levels or so consist of rooms, and beyond that, the adventurer encounters the Castle and then mazes. The deepest dungeon level is 50.
Medusa appears as @ on the down-stairs of the level before the Castle. She does not have a special level, and is thus a snare for the unwary adventurer.
Dungeon levels below the Castle are designated as "Hell". Entering hell without fire resistance, or losing it once there, is an instadeath. This may happen by taking off an item that confers fire resistance (ring of fire resistance or red dragon scale mail), losing one's polymorph, or by being hit by a gremlin. One may still be saved if he has some other source of fire resistance. These levels have only up-stairs, and the only way to proceed beyond the first level after the Castle is by level teleportation.
Special rooms are:
Special dungeon features are:
Traps are:
- monsters disguised as statues
- bear trap
- arrow trap
- dart trap
- trapdoor
- teleportation trap
- pit
- sleeping gas trap
- magic trap
- squeaky board
- web
- spiked pit
- level teleporter
- anti-magic field
- rust trap
- polymorph trap
- land mine
The Amulet of Yendor is found in the posession of the Wizard of Yendor in a maze level. He is in a small room in the center of the maze, surrounded by water and accompanied by a hell hound and a vampire lord.
Fake Wizard rooms contain a random demon prince instead of the Wizard and a fake Amulet. If all demon princes have appeared, a demon lord appears instead; if all demon lords have appeared, the room contains a random ordinary demon. All eight modern named demons exist, but their modern lairs do not.
A wand of wishing is guaranteed in the Castle, in its modern position; but it lies exposed on the floor instead of being protected by a chest and Elbereth.
When ascending from level 1 with the Amulet of Yendor, one is transported immediately to the Astral Plane; the Elemental Planes do not yet exist. The Astral Plane is different from the modern game, having mazes and powerful monsters instead of the denizens of the modern version.
Bestiary
New monsters are shown in boldface.
The following monsters may be encountered:
Name | Symbol | Notes |
---|---|---|
giant ant | a | |
soldier ant | a | |
fire ant | a | |
giant beetle | a | |
killer bee | a | |
queen bee | a | |
acid blob | b | |
gelatinous cube | b | |
quivering blob | b | |
cockatrice | c | |
little dog | d | |
dog | d | |
large dog | d | |
jackal | d | |
werejackal | @/d | called "jackalwere" in animal form |
wolf | d | |
werewolf | @/d | called "wolfwere" in animal form |
winter wolf | d | |
warg | d | |
hell hound pup | d | |
hell hound | d | |
floating eye | e | |
freezing sphere | e | |
kitten | f | |
housecat | f | |
large cat | f | |
jaguar | f | |
gremlin | g | |
hobbit | h | If TOLKIEN defined at compile time |
bugbear | h | |
dwarf | h | |
dwarf lord | h | |
dwarf king | h | |
manes | i | |
homunculus | i | |
lemure | i | |
imp | i | |
quasit | i | |
tengu | i | |
blue jelly | j | Formerly J |
spotted jelly | j | Formerly J |
ochre jelly | j | Formerly J |
kobold | k | |
large kobold | k | |
kobold lord | k | |
kobold shaman | k | |
lich | l | |
demilich | l | |
master lich | l | |
small mimic | m | |
large mimic | m | |
giant mimic | m | |
red naga hatchling | n | |
black naga hatchling | n | |
golden naga hatchling | n | |
guardian naga hatchling | n | |
red naga | n | |
black naga | n | |
golden naga | n | |
guardian naga | n | |
goblin | o | |
hobgoblin | o | |
orc | o | |
hill orc | o | |
Mordor orc | o | If TOLKIEN defined at compile time |
Uruk-hai | o | If TOLKIEN defined at compile time |
orc shaman | o | |
orc-captain | o | |
rock piercer | p | |
iron piercer | p | |
rothe | q | |
osquip | q | |
mumakil | q | If TOLKIEN defined at compile time |
leocrotta | q | |
wumpus | q | |
titanothere | q | |
baluchitherium | q | |
sewer rat | r | |
giant rat | r | |
rabid rat | r | |
wererat | @/r | Called "ratwere" in animal form |
rock mole | r | |
cave spider | s | |
scorpion | s | |
giant spider | s | |
lurker above | t | |
trapper | t | |
white unicorn | u | |
gray unicorn | u | |
black unicorn | u | |
fog cloud | v | |
dust vortex | v | |
energy vortex | v | |
ice vortex | v | |
steam vortex | v | |
fire vortex | v | |
baby long worm | w | If WORM defined at compile time |
baby purple worm | w | |
long worm | w | If WORM defined at compile time |
purple worm | w | |
xan | x | |
yellow light | y | |
zruty | z | |
ape | A | |
carnivorous ape | A | |
bat | B | |
giant bat | B | |
vampire bat | B | |
plains centaur | C | |
forest centaur | C | |
mountain centaur | C | |
baby gray dragon | D | |
baby red dragon | D | |
baby white dragon | D | |
baby blue dragon | D | |
baby green dragon | D | |
baby orange dragon | D | |
baby black dragon | D | |
baby yellow dragon | D | |
gray dragon | D | |
red dragon | D | |
orange dragon | D | |
white dragon | D | |
black dragon | D | |
blue dragon | D | |
green dragon | D | |
yellow dragon | D | |
air elemental | E | |
fire elemental | E | |
earth elemental | E | |
water elemental | E | |
violet fungus | F | |
brown mold | F | |
yellow mold | F | |
green mold | F | |
red mold | F | |
gnome | G | |
gnome lord | G | |
gnome king | G | |
gnomish wizard | G | |
ettin | H | |
giant | H | |
stone giant | H | |
hill giant | H | |
fire giant | H | |
frost giant | H | |
titan | H | |
minotaur | H | |
owlbear | H | |
stalker | I | |
jabberwock | J | |
Keystone Kop | K | If KOPS defined at compile time |
Kop Sergeant | K | If KOPS defined at compile time |
Kop Lieutenant | K | If KOPS defined at compile time |
Kop Kaptain | K | If KOPS defined at compile time |
leprechaun | L | |
kobold mummy | M | |
gnome mummy | M | |
orc mummy | M | |
elf mummy | M | |
human mummy | M | |
ettin mummy | M | |
giant mummy | M | |
wood nymph | N | |
water nymph | N | |
mountain nymph | N | |
ogre | O | |
ogre lord | O | |
ogre king | O | |
gray ooze | P | |
brown pudding | P | |
black pudding | P | |
quantum mechanic | Q | |
mad scientist | Q | |
rust monster | R | |
garter snake | S | |
snake | S | |
pit viper | S | |
cobra | S | |
python | S | |
water moccasin | S | |
troll | T | |
ice troll | T | |
rock troll | T | |
water troll | T | |
Olog-hai | T | If TOLKIEN defined at compile time |
umber hulk | U | |
vampire | V | |
vampire lord | V | |
Vlad the Impaler | V | |
barrow wight | W | |
wraith | W | |
Nazgul | W | If TOLKIEN defined at compile time |
xorn | X | |
yeti | Y | |
kobold zombie | Z | |
gnome zombie | Z | |
orc zombie | Z | |
elf zombie | Z | |
human zombie | Z | |
ettin zombie | Z | |
giant zombie | Z | |
straw golem | ' | If GOLEMS defined at compile time |
rope golem | ' | If GOLEMS defined at compile time |
leather golem | ' | If GOLEMS defined at compile time |
wood golem | ' | If GOLEMS defined at compile time |
flesh golem | ' | If GOLEMS defined at compile time |
clay golem | ' | If GOLEMS defined at compile time |
stone golem | ' | If GOLEMS defined at compile time |
iron golem | ' | If GOLEMS defined at compile time |
human | @ | |
Woodland-elf | @ | If TOLKIEN defined at compile time |
Green-elf | @ | If TOLKIEN defined at compile time |
Grey-elf | @ | If TOLKIEN defined at compile time |
elf-lord | @ | |
Elvenking | @ | |
nurse | @ | |
shopkeeper | @ | |
guard | @ | |
temple priest | @ | If ALTARS and THEOLOGY defined at compile time |
temple priestess | @ | If ALTARS and THEOLOGY defined at compile time |
unarmored soldier | @ | If ARMY defined at compile time |
soldier | @ | If ARMY defined at compile time |
sergeant | @ | If ARMY defined at compile time |
lieutenant | @ | If ARMY defined at compile time |
captain | @ | If ARMY defined at compile time |
Wizard of Yendor | @ | |
Medusa | @ | If MEDUSA defined at compile time |
oracle | @ | If ORACLE defined at compile time |
ghost | ||
water demon | & | |
demon | & | If HARD not defined at compile time (not in default build) |
horned devil | & | If HARD defined at compile time |
succubus | & | If HARD defined at compile time |
incubus | & | If HARD defined at compile time |
erinyes | & | If HARD defined at compile time |
marilith | & | If HARD defined at compile time |
barbed devil | & | If HARD defined at compile time |
vrock | & | If HARD defined at compile time |
hezrou | & | If HARD defined at compile time |
bone devil | & | If HARD defined at compile time |
nalfeshnee | & | If HARD defined at compile time |
ice devil | & | If HARD defined at compile time |
pit fiend | & | If HARD defined at compile time |
balrog | & | If HARD defined at compile time |
Juiblex | & | If HARD defined at compile time |
Yeenoghu | & | If HARD defined at compile time |
Orcus | & | If HARD defined at compile time |
Geryon | & | If HARD defined at compile time |
Dispater | & | If HARD defined at compile time |
Baalzebub | & | If HARD defined at compile time |
Asmodeus | & | If HARD defined at compile time |
Demogorgon | & | If HARD defined at compile time |
mail daemon | & | If MAIL defined at compile time; no longer "broadcast daemon" on VMS |
djinni | & | |
giant eel | ; | |
electric eel | ; | |
kraken | ; | |
chameleon | : | |
archeologist | @ | |
barbarian | @ | |
caveman | @ | |
cavewoman | @ | |
elf | @ | |
healer | @ | |
knight | @ | |
priest | @ | |
priestess | @ | |
rogue | @ | |
samurai | @ | |
tourist | @ | |
valkyrie | @ | |
wizard | @ |
Objects
NetHack 3.0.5 introduces no new objects.
Artifacts
Artifacts in NetHack 3.0.5 are:
Name | Object | Alignment | Role | Notes |
---|---|---|---|---|
Excalibur | long sword | Lawful | Knight | |
Snickersnee | katana | Lawful | Samurai | |
Cleaver | axe | Chaotic | ||
Grimtooth | orcish dagger | Chaotic | dagger if no TOLKIEN | |
Orcrist | two-handed sword | Lawful | Elf | User-nameable |
Sting | elven dagger | Lawful | User-nameable; dagger if no TOLKIEN | |
Frost Brand | long sword | Neutral | ||
Fire Brand | long sword | Neutral | ||
Stormbringer | broadsword | Chaotic | ||
Sunsword | long sword | Lawful | ||
Dragonbane | broadsword | Neutral | ||
Demonbane | long sword | Lawful | ||
Werebane | long sword | Lawful | ||
Giantslayer | long sword | Neutral | ||
Ogresmasher | war hammer | Lawful | ||
Mjollnir | war hammer | Lawful | Valkyrie | |
Trollsbane | morning star | Lawful |
Mjollnir is lawful, but Valkyries are chaotic; how this apparent conflict is resolved is unclear at this time.
Amulets
All amulets appear as ".
Amulets in NetHack 3.0.5 are:
- amulet of esp
- amulet of life saving
- amulet of strangulation
- amulet of restful sleep
- amulet versus poison
- amulet of change
- amulet of reflection
- Amulet of Yendor (and cheap plastic imitation)
Food
Food items in NetHack 3.0.5 are:
Name | Symbol | Notes |
---|---|---|
tripe ration | % | |
dead lizard | % | |
corpse | % | |
egg | % | |
apple | % | |
orange | % | |
pear | % | |
melon | % | |
banana | % | |
carrot | % | |
clove of garlic | % | |
nameable fruit | % | if TUTTI_FRUTTI defined at compile time |
slice of pizza | % | if TUTTI_FRUTTI not defined at compile time (not in default build) |
lump of royal jelly | % | |
cream pie | % | |
candy bar | % | |
fortune cookie | % | |
pancake | % | |
lembas wafer | % | if TOLKIEN defined at compile time |
cram ration | % | if TOLKIEN defined at compile time |
food ration | % | |
K-ration | % | if ARMY defined at compile time |
C-ration | % | if ARMY defined at compile time |
tin | % |
Weapons
Weapons in NetHack 3.0.5 are:
Name | Symbol | Notes |
---|---|---|
arrow | ) | |
elven arrow | ) | if TOLKIEN defined at compile time |
orcish arrow | ) | if TOLKIEN defined at compile time |
silver arrow | ) | |
crossbow bolt | ) | |
dart | ) | |
shuriken | ) | |
boomerang | ) | |
spear | ) | |
elven spear | ) | if TOLKIEN defined at compile time |
orcish spear | ) | if TOLKIEN defined at compile time |
dwarvish spear | ) | if TOLKIEN defined at compile time |
javelin | ) | |
trident | ) | |
lance | ) | |
dagger | ) | |
elven dagger | ) | if TOLKIEN defined at compile time |
orcish dagger | ) | if TOLKIEN defined at compile time |
athame | ) | |
scalpel | ) | |
knife | ) | |
axe | ) | |
worm tooth | ) | if WORM defined at compile time |
crysknife | ) | if WORM defined at compile time |
short sword | ) | |
elven short sword | ) | if TOLKIEN defined at compile time |
orcish short sword | ) | if TOLKIEN defined at compile time |
dwarvish short sword | ) | if TOLKIEN defined at compile time |
scimitar | ) | |
broadsword | ) | |
elven broadsword | ) | if TOLKIEN defined at compile time |
long sword | ) | |
two-handed sword | ) | |
dwarvish mattock | ) | if TOLKIEN defined at compile time |
katana | ) | |
mace | ) | |
morning star | ) | |
war hammer | ) | |
club | ) | |
rubber hose | ) | if KOPS defined at compile time |
quarterstaff | ) | |
aklys | ) | |
flail | ) | |
bullwhip | ) | |
partisan | ) | |
ranseur | ) | |
spetum | ) | |
glaive | ) | |
halberd | ) | |
bardiche | ) | |
voulge | ) | |
fauchard | ) | |
guisarme | ) | |
bill-guisarme | ) | |
lucern hammer | ) | |
bec de corbin | ) | |
bow | ) | |
elven bow | ) | if TOLKIEN defined at compile time |
orcish bow | ) | if TOLKIEN defined at compile time |
sling | ) | |
crossbow | ) |
Tools
Tools in NetHack 3.0.5 are:
Name | Symbol | Notes |
---|---|---|
leash | ( | if WALKIES defined at compile time |
blindfold | ( | |
mirror | ( | if MEDUSA defined at compile time |
tinning kit | ( | |
lock pick | ( | |
credit card | ( | |
key | ( | |
skeleton key | ( | |
expensive camera | ( | |
magic marker | ( | |
stethoscope | ( | |
tin opener | ( | |
lamp | ( | |
magic lamp | ( | |
crystal ball | ( | |
figurine | ( | |
ice box | ( | |
large box | ( | |
chest | ( | |
sack | ( | |
bag of holding | ( | |
bag of tricks | ( | |
whistle | ( | |
magic whistle | ( | |
flute | ( | if MUSIC defined at compile time |
magic flute | ( | if MUSIC defined at compile time |
horn | ( | if MUSIC defined at compile time |
frost horn | ( | if MUSIC defined at compile time |
fire horn | ( | if MUSIC defined at compile time |
harp | ( | if MUSIC defined at compile time |
magic harp | ( | if MUSIC defined at compile time |
bugle | ( | if MUSIC defined at compile time |
drum | ( | if MUSIC defined at compile time |
drum of earthquake | ( | if MUSIC defined at compile time |
pick-axe | ( |
Keys have shapes that fit specific locks on chests and large boxes; the skeleton key fits all locks and can also open doors.
Armor
Armor items in NetHack 3.0.5 are:
Potions
Potions in NetHack 3.0.5 have randomized appearances (except for water), occurring as one of ! ! ! ! ! ! ! ! ! ! ! ! !. They are:
- potion of fruit juice
- potion of booze
- potion of gain energy (if SPELLS defined at compile time)
- potion of gain ability
- potion of restore ability
- potion of sickness
- potion of confusion
- potion of blindness
- potion of paralysis
- potion of speed
- potion of levitation
- potion of hallucination
- potion of invisibility
- potion of see invisible
- potion of healing
- potion of extra healing
- potion of gain level
- potion of enlightenment
- potion of monster detection
- potion of object detection
- potion of water (always !)
The method of obtaining holy or unholy water is different from modern versions. One drops a potion of water on an altar and it immediately becomes blessed, uncursed, or cursed for lawful, neutral, or chaotic altars, respectively.
Scrolls
All scrolls appear as ?.
Scrolls in NetHack 3.0.5 are:
- scroll of mail (if MAIL defined at compile time)
- scroll of enchant armor
- scroll of destroy armor
- scroll of confuse monster
- scroll of scare monster
- scroll of blank paper
- scroll of remove curse
- scroll of enchant weapon
- scroll of create monster
- scroll of taming
- scroll of genocide
- scroll of light
- scroll of teleportation
- scroll of gold detection
- scroll of food detection
- scroll of identify
- scroll of magic mapping
- scroll of amnesia
- scroll of fire
- scroll of punishment
- scroll of charging
Wands
Wands in NetHack 3.0.5 have randomized appearances, occurring as one of / / / / / /. They are:
- wand of light
- wand of secret door detection
- wand of create monster
- wand of wishing
- wand of striking
- wand of nothing
- wand of make invisible
- wand of slow monster
- wand of speed monster
- wand of undead turning
- wand of polymorph
- wand of cancellation
- wand of teleportation
- wand of opening
- wand of locking
- wand of probing (if PROBING defined at compile time)
- wand of digging
- wand of magic missile
- wand of fire
- wand of sleep
- wand of cold
- wand of death
- wand of lightning
Spellbooks
All spellbooks are present if and only if SPELLS is defined at compile time.
Spellbooks in NetHack 3.0.5 have randomized appearances, occurring as one of + + + + + + + + + + + + + +. They are:
- spellbook of magic missile
- spellbook of fireball
- spellbook of sleep
- spellbook of cone of cold
- spellbook of finger of death
- spellbook of light
- spellbook of detect monsters
- spellbook of healing
- spellbook of knock
- spellbook of force bolt
- spellbook of confuse monster
- spellbook of cure blindness
- spellbook of slow monster
- spellbook of wizard lock
- spellbook of create monster
- spellbook of detect food
- spellbook of cause fear
- spellbook of clairvoyance
- spellbook of cure sickness
- spellbook of charm monster
- spellbook of haste self
- spellbook of detect unseen
- spellbook of levitation
- spellbook of extra healing
- spellbook of restore ability
- spellbook of invisibility
- spellbook of detect treasure
- spellbook of remove curse
- spellbook of dig
- spellbook of magic mapping
- spellbook of identify
- spellbook of turn undead
- spellbook of polymorph
- spellbook of teleport away
- spellbook of create familiar
- spellbook of cancellation
- spellbook of genocide
Rings
Rings in NetHack 3.0.5 have randomized appearances, occurring as one of = = = = = = = = = = = =. They are:
- ring of adornment
- ring of gain strength
- ring of increase damage
- ring of protection
- ring of regeneration
- ring of searching
- ring of stealth
- ring of levitation
- ring of hunger
- ring of aggravate monster
- ring of conflict
- ring of warning
- ring of poison resistance
- ring of fire resistance
- ring of cold resistance
- ring of shock resistance
- ring of teleportation
- ring of teleport control
- ring of polymorph (if POLYSELF defined at compile time)
- ring of polymorph control (if POLYSELF defined at compile time)
- ring of invisibility
- ring of see invisible
- ring of protection from shape changers
Stones
Stones in NetHack 3.0.5 are:
Name | Symbol | Notes |
---|---|---|
dilithium crystal | * | |
diamond | * | |
ruby | * | |
sapphire | * | |
emerald | * | |
turquoise stone | * | |
aquamarine stone | * | |
amber stone | * | |
topaz stone | * | |
opal stone | * | |
garnet stone | * | |
amethyst stone | * | |
jasper stone | * | |
fluorite stone | * | |
jade stone | * | |
luckstone | * | |
loadstone | * | |
rock | * |
and worthless pieces of white, blue, red, yellowish brown, green, and violet glass.
Other items
Other items not appearing in the above categories are:
Name | Symbol | Notes |
---|---|---|
heavy iron ball | 0 | |
iron chain | _ | |
boulder | ` | |
statue | ` |
Blinding and acid venom (both .) are also listed as objects, but they only exist while in flight, or when a wizard mode wish requests them.