Difference between revisions of "DNetHack"
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{{DISPLAYTITLE:dNetHack}} | {{DISPLAYTITLE:dNetHack}} | ||
− | {{float right|{{caption|{{dNethackMonsters}}|Click on a glyph to go to that monster's page.}}}} | + | {{float right|{{caption|1=<div class="ttymap">{{dNethackMonsters}}</div>|2=Click on a glyph to go to that monster's page.}}}} |
+ | |||
+ | '''dNetHack''' is a NetHack variant based on [[NetHack 3.4.3]]. In addition to the usual features common to variants (e.g. new monsters, playable races, roles, and items) it introduces various novel features, including horror elements reminiscent of those found in [[Wikipedia:Call of Cthulhu (role-playing_game)|the ''Call of Cthulhu'' roleplaying game]] (based on the [[H.P. Lovecraft]] story of the same name). | ||
== Major features == | == Major features == | ||
*New roles: | *New roles: | ||
** [[Anachrononaut]] | ** [[Anachrononaut]] | ||
− | ** [[Binder (role | + | ** [[Binder (dNetHack role)|Binder]] |
+ | ** [[Convict]] | ||
+ | ** [[Madman]] | ||
+ | ** [[Noble]] | ||
** [[Pirate]] | ** [[Pirate]] | ||
− | |||
** [[Bard|Troubadour]] | ** [[Bard|Troubadour]] | ||
− | ** [[ | + | *Revised roles: |
+ | ** [[Monk revision (dnethack)|Monk]] | ||
*New races: | *New races: | ||
** [[Chiropteran]] | ** [[Chiropteran]] | ||
** [[Clockwork Automaton (starting race)|Clockwork Automaton]] | ** [[Clockwork Automaton (starting race)|Clockwork Automaton]] | ||
− | ** [[Drow (starting race)# | + | ** [[Drow (starting race)#dNetHack|Drow]] |
** [[Half-Dragon (starting race)|Half-dragon]] | ** [[Half-Dragon (starting race)|Half-dragon]] | ||
** [[Incantifier (dNetHack starting race)|Incantifier]] | ** [[Incantifier (dNetHack starting race)|Incantifier]] | ||
− | ** [[Yuki-onna]] | + | ** [[Yuki-onna (starting race)|Yuki-onna]] |
** [[Vampire (starting race in dNetHack)|Vampire]] | ** [[Vampire (starting race in dNetHack)|Vampire]] | ||
+ | *New skills: | ||
+ | ** [[Musicalize spell]] | ||
+ | ** [[Beast mastery]] | ||
+ | ** [[User:Chris/dNethack/Lightsaber_Forms|Lightsaber forms]] | ||
+ | ** [[Wand damage (dnethack)|Wand damage]] | ||
*New items: | *New items: | ||
** Many new [[dNetHack artifacts|artifacts]] | ** Many new [[dNetHack artifacts|artifacts]] | ||
− | ** [[User:Chris/dNetHack/Items#Changes to armor|Re-balances armors]] (As part of this, [[User:Chris/dNetHack/Rule Changes|some resistances now time out when obtained from corpses.]]) | + | ** [[User:Chris/dNetHack/Items#Changes to armor|Re-balances armors]] (As part of this, [[User:Chris/dNetHack/Rule Changes#Eating Corpses|some resistances now time out when obtained from corpses.]]) |
− | ** New [[object properties]]: holy/unholy (which is somewhat different from blessed/cursed), sizzling, and possibly other effects | + | ** New [[object properties#dNetHack|object properties]]: holy/unholy (which is somewhat different from blessed/cursed), sizzling, and possibly other effects. |
*Implements new [[User:Chris/dNetHack/Monsters|monsters]]. | *Implements new [[User:Chris/dNetHack/Monsters|monsters]]. | ||
*Significant changes to [[User:Chris/dNetHack/dNethack_Devil_Lords|Devil Lords]] and [[User:Chris/dNetHack/dNethack_Demon_Lords|Demon Lords]] | *Significant changes to [[User:Chris/dNetHack/dNethack_Devil_Lords|Devil Lords]] and [[User:Chris/dNetHack/dNethack_Demon_Lords|Demon Lords]] | ||
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*[[Sanity]], [[Sanity#Madnesses|Madness]], [[Insight]] spoilers | *[[Sanity]], [[Sanity#Madnesses|Madness]], [[Insight]] spoilers | ||
+ | |||
+ | *[[Spirits_(dNetHack)|Spirits]] | ||
+ | |||
+ | *[[Cult_(dNetHack)|Cults]] | ||
+ | |||
+ | *[[User:Chris/dNetHack/Branches|New/changed dungeon levels]] | ||
== Useful pointers == | == Useful pointers == | ||
− | |||
*[[User:Chris/dNetHack/Pointers|Here are some useful pointers for experienced nethack players.]] | *[[User:Chris/dNetHack/Pointers|Here are some useful pointers for experienced nethack players.]] | ||
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*[[Ascension_kit_(dNethack)|Ascension kit information for dNethack]] | *[[Ascension_kit_(dNethack)|Ascension kit information for dNethack]] | ||
− | *When living creatures are killed they often | + | * When living creatures are killed, they often [[revive]] a short time later as "zombie" versions if the corpse is left. [[Zombie (dNetHack)|Zombies]] do higher melee damage, but are slower and can revive if they leave corpses. |
− | *In the | + | *In the [[Quest]] branch for each role, [[genocide]] is ignored. |
− | *Converting altars can be dangerous in dNethack. | + | *Converting altars can be dangerous in dNethack. The deity of the altar may summon one or more guardians after the conversion attempt is done. |
− | *Sokoban levels do not generate monsters in any of the boulder areas. | + | *Sokoban levels do not generate monsters in any of the boulder areas. This means that level 1 of Sokoban is monster-free (unless you bring a monster in through other means) and can be a useful place to read spellbooks or store a cache. |
*The "Pokedex" entry for each monster is incredibly informative. Checking new creatures with far-look is a good idea. Information on the monster's attacks and resistances are generally displayed. Additionally a [[Stethoscope]] will show the current hit points of the creature. | *The "Pokedex" entry for each monster is incredibly informative. Checking new creatures with far-look is a good idea. Information on the monster's attacks and resistances are generally displayed. Additionally a [[Stethoscope]] will show the current hit points of the creature. | ||
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== dNethack online== | == dNethack online== | ||
− | * [[User:Chris/dNetHack/dNAOhack|dNAOhack]]: Online | + | * [[User:Chris/dNetHack/dNAOhack|dNAOhack]]: Online at <span id="hardfought.org">[https://www.hardfought.org/ hardfought.org] ([[Hardfought]])</span> |
* [[User:Chris/dNetHack/dNAOhack xlog key|How to interpret the dNetHack xlogfile]] | * [[User:Chris/dNetHack/dNAOhack xlog key|How to interpret the dNetHack xlogfile]] | ||
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|- | |- | ||
| Knight || [https://nethack.dank.ninja/userdata/VOR/dnethack/dumplog/1447317151 VoR] (aka Wikid) | | Knight || [https://nethack.dank.ninja/userdata/VOR/dnethack/dumplog/1447317151 VoR] (aka Wikid) | ||
+ | |- | ||
+ | | Madman || [https://www.hardfought.org/userdata/D/Demo/dnethack/dumplog/1622667542.dnh.txt Demo] | ||
|- | |- | ||
| Monk || Khor (aka Cor) | | Monk || Khor (aka Cor) |
Latest revision as of 12:08, 2 March 2024
dNetHack is a NetHack variant based on NetHack 3.4.3. In addition to the usual features common to variants (e.g. new monsters, playable races, roles, and items) it introduces various novel features, including horror elements reminiscent of those found in the Call of Cthulhu roleplaying game (based on the H.P. Lovecraft story of the same name).
Contents
Major features
- New roles:
- Revised roles:
- New races:
- New skills:
- New items:
- Many new artifacts
- Re-balances armors (As part of this, some resistances now time out when obtained from corpses.)
- New object properties: holy/unholy (which is somewhat different from blessed/cursed), sizzling, and possibly other effects.
- Implements new monsters.
- Significant changes to Devil Lords and Demon Lords
- When reaching the levels with a Devil Lord or Demon Lord it is not always necessary to fight them. Not all of them block the stairs. Avoiding them may be the best course of progress in those cases.
- Re-organizes and expands the dungeon. (ASCII-Sketch of the dungeon)
- Replaces the Elbereth mechanic with warding signs, File:Wards dNethack.pdf, lookup table.
Other features
- Rule changes (Some of this stuff is pretty critical to know)
- A summary of the effects of all wards can be found here: File:Wards dNethack.pdf (spoiler).
Useful pointers
- When living creatures are killed, they often revive a short time later as "zombie" versions if the corpse is left. Zombies do higher melee damage, but are slower and can revive if they leave corpses.
- Converting altars can be dangerous in dNethack. The deity of the altar may summon one or more guardians after the conversion attempt is done.
- Sokoban levels do not generate monsters in any of the boulder areas. This means that level 1 of Sokoban is monster-free (unless you bring a monster in through other means) and can be a useful place to read spellbooks or store a cache.
- The "Pokedex" entry for each monster is incredibly informative. Checking new creatures with far-look is a good idea. Information on the monster's attacks and resistances are generally displayed. Additionally a Stethoscope will show the current hit points of the creature.
dNethack online
Ascend all roles competition
The first ascension of each role (on a public server) is being commemorated in-game with an entry in the hallucinatory gods list, eg "stth the Wizard."
Roles | First Player to Ascend |
---|---|
Anachrononaut | Darth Bane (1st, future unchanged) doyoumind (2nd, future saved) |
Android | malor |
Archeologist (revised) | Riker |
Barbarian (revised) | stth |
Binder | ChrisANG (FIQ ascended the first non-developer Binder) |
Caveman | DarthBane |
Convict | Tariru |
Drow Shared (Pri, Rog, Ran, Wiz) | Tariru (Drow Priestess, sided with Eclavdra; He later ascended a Drow Rogue that sided with Seyll Auzkovyn) |
Hedrow Shared (Pri, Rog, Ran, Wiz) | Tariru (Hedrow Rogue, sided with Eclavdra) |
Drow Noble | Tariru |
Hedrow Noble | VoR (aka Wikid) |
Dwarf Knight | Tariru |
Dwarf Noble | VoR (aka Wikid) |
Elf Shared (Pri, Nob, Ran, Wiz) | Tariru (Elf Noble) |
Healer | stth |
Knight | VoR (aka Wikid) |
Madman | Demo |
Monk | Khor (aka Cor) |
Noble | Khor (aka Cor) |
Priest | Khor (aka Cor) |
Pirate | stth |
Rogue | VoR (aka Wikid) |
Ranger | Khor (aka Cor) |
Samurai | Tariru |
Tourist | stth |
Troubadour | VoR (aka Wikid) |
Valkyrie (vanilla) | allihaveismymind (aka doyoumind) |
Valkyrie (revised) | stth |
Wizard | stth |
dNethack in Junethack
Xlog trophies
That was the easy one: Obtained at least one alignment key.
Through the gates of Gehennom: Obtained at least three alignment keys (the number needed to complete the game).
Those were for replay value...: Obtained all nine alignment keys.
Games played trophies
King of dNethack: Ascend a game with all the new races/roles in dNethack.
Prince of dNethack: Ascend a game with half the new races/roles in dNethack.
dNethack Tour: Played a game (at least 1000 turns) with all the shiny new races/roles in dNethack.
The new races in dNethack are incantifier, clockwork automaton, half-dragon, and drow. The new roles are Troubadour, Noble, Pirate, and Binder. Convict and Vampire are also implemented, but are insufficiently distinct from their incarnations in other variants to count. Note that you can play an incantifier Noble, an incantifier or drow pirate, and a Binder of any race.
Future features
User:Chris/dNetHack/YANIs: A place to contribute dnethack-specific YANIs.
User:Chris/dNetHack/bugs: A place to report dnethack-specific bugs.
Note to visitors: Please feel free to make any edits/additions/requests for clarification you see fit, to any of these pages.