NetHack-- 3.1.3
NetHack-- 3.1.3 is a variant of NetHack 3.1.3, significant as an ancestor of SLASH'EM. Chris Herborth ported the changes from NetHack-- 3.0.10 and published the patch in August 1993.
Contents
Availability
The original Usenet postings are available on Google Groups:
These are shell archives bearing a patch to NetHack 3.1.3.
Significant changes
NetHack-- 3.1.3 adds new monsters, items, and dungeon features to NetHack 3.1.3. The extra roles that were available in NetHack-- 3.0.10 were not carried over, to avoid having to create new Quests for them.
The adventurer
The player may choose from these roles:
Role | Alignment |
---|---|
Archeologist | Lawful |
Barbarian | Neutral |
Cave(wo)man | Lawful |
Elf | Chaotic |
Healer | Neutral |
Knight | Lawful |
Priest(ess) | Random |
Rogue | Chaotic |
Samurai | Lawful |
Tourist | Neutral |
Valkyrie | Neutral |
Wizard | Neutral |
NetHack-- 3.0.10 had provided nine new roles, but these were not carried over, because it would have been necessary to create new Quests.
All classes permit male and female adventurers, except the Valkyrie which must be female.
The adventurer has experience, hit points, magical energy, armor class, alignment, and the six major attributes. He may advance to experience level 30.
The initial pet is a little dog for Cavemen and Samurai, a kitten for Wizards, and a random choice of the two (or the user's choice in his options) for all others.
Dungeon features
The main trunk of the dungeon begins at level 1, where the game begins, and proceeds down stairs to Medusa's Lair and the Castle. From there, it is necessary to enter a trap door to the Valley of the Dead. Further stairs down eventually lead to the invocation level. Performing the invocation ritual at the vibrating square opens the stairs to the Sanctum.
With the Amulet of Yendor in hand, the adventurer may ascend from level 1 into the Plane of Earth; thence s/he may proceed through magic portals to the planes of Air, Fire, and Water, and thence to the Astral Plane. Offering the Amulet of Yendor on the correct high altar wins the game.
Along the way, one will encounter these branches and special levels:
- A second stair to the Gnomish Mines. Therein, one will find Mine Town and, at the end, the bottom level with a luckstone.
- The Oracle level.
- A possible Bigroom.
- The Rogue level.
- The magic portal to the Quest.
- A possible magic portal, inside a vault, to Fort Ludios.
- The Castle.
- The Valley of the Dead. Gehennom begins here, and it is no longer safe to pray.
- A second upward staircase to Vlad's Tower.
- The Wizard's Tower; it is visible but not accessible from here.
- A Fake Tower containing a random Amulet.
- A Fake Tower containing a magic portal by which the Wizard's Tower may be entered.
To win the game, it is necessary to complete these tasks:
- Gather seven candles, possibly in the lighting shop (not yet tended by Izchak) in Mine Town.
- Complete the Quest and get the Bell of Opening.
- Kill Vlad the Impaler and get the Candelabrum of Invocation.
- Kill the Wizard of Yendor and get the Book of the Dead.
- Proceed to the vibrating square and perform the invocation ritual.
- Kill the high priest of Moloch and get the Amulet of Yendor.
- Escape from the dungeon.
- Pass through the Elemental Planes.
- Arrive at the correct altar in the Astral Plane.
- Offer the Amulet of Yendor to the god of your alignment.
Special rooms, new additions to NetHack 3.1.3 noted in boldface, are:
- throne room
- swamp
- vault
- beehive
- crypt
- barracks
- treasure zoo
- Oracle
- temple
- wasp hive
- giant court
- leprechaun court
- bad food shop (this is not a shop in the usual sense)
- real zoo
- anthill
- Room 11
- shop
Special dungeon features are: (all are present in NetHack 3.1.3)
Traps are: (all are present in NetHack 3.1.3)
- arrow trap
- dart trap
- falling rock trap
- squeaky board
- bear trap
- land mine
- sleeping gas trap
- rust trap
- fire trap
- pit
- spiked pit
- trapdoor
- teleportation trap
- level teleporter
- magic portal
- web
- monsters disguised as statues
- magic trap
- anti-magic field
- polymorph trap
A wand of wishing is guaranteed in the Castle, in its modern position, and protected by Elbereth, but not tucked inside a chest.
Bestiary
Monsters added to NetHack 3.1.3 are noted in boldface. Those that were not present in NetHack-- 3.0.10 are indicated in the notes.
The following monsters may be encountered:
Name | Symbol | Notes |
---|---|---|
giant ant | a | |
killer bee | a | |
soldier ant | a | |
fire ant | a | |
snow ant | a | |
black ant | a | |
giant beetle | a | |
queen bee | a | |
queen ant | a | |
yellow jacket | a | |
killer beetle | a | |
giant wasp | a | a in NetHack-- 3.0.10 |
black wasp | a | |
the King Bee | a | |
acid blob | b | |
red blob | b | |
white blob | b | |
blue blob | b | |
quivering blob | b | |
gelatinous cube | b | |
poisonous blob | b | b in NetHack-- 3.0.10 |
gigantic blob | b | b in NetHack-- 3.0.10 |
The Blob | b | b in NetHack-- 3.0.10 |
cockatrice | c | |
chickatrice | c | c in NetHack-- 3.0.10 |
jackal | d | |
dingo | d | d in NetHack-- 3.0.10 |
coyote | d | New in NetHack-- 3.1.3 |
werejackal | @/d | |
little dog | d | |
dog | d | |
large dog | d | |
wolf | d | |
werewolf | @/d | |
warg | d | |
winter wolf | d | |
pit bull | d | d in NetHack-- 3.0.10 |
Wile E. Coyote | d | New in NetHack-- 3.1.3 |
hell hound pup | d | |
hell hound | d | |
floating eye | e | |
burning eye | e | |
glowing eye | e | e in NetHack-- 3.0.10 |
freezing sphere | e | |
flaming sphere | e | |
bloodshot eye | e | e in NetHack-- 3.0.10 |
blinking eye | e | e in NetHack-- 3.0.10 |
beholder | e | |
kitten | f | |
housecat | f | |
jaguar | f | |
large cat | f | |
leopard | f | f in NetHack-- 3.0.10 |
panther | f | |
tiger | f | |
saber-toothed cat | f | |
hellcat | f | f in NetHack-- 3.0.10 |
Rexfelis | f | f in NetHack-- 3.0.10 |
gremlin | g | |
gremlin leader | g | g in NetHack-- 3.0.10 |
hobbit | h | |
hobbit thief | h | |
hobbit bandit | h | |
Bilbo | h | |
dwarf | h | |
bugbear | h | |
huge bugbear | h | |
bugbear chieftain | h | h in NetHack-- 3.0.10 |
dwarven thief | h | |
dwarf lord | h | |
duergar | h | h in NetHack-- 3.0.10 |
dwarf king | h | |
mind flayer | h | |
manes | i | |
homunculus | i | |
imp | i | |
lemure | i | |
dretch | i | i in NetHack-- 3.0.10 |
quasit | i | |
rutterkin | i | i in NetHack-- 3.0.10 |
tengu | i | |
blue jelly | j | |
red jelly | j | |
spotted jelly | j | |
ochre jelly | j | |
The Jelly That Ate Cleveland | j | |
kobold | k | |
large kobold | k | |
kobold lord | k | |
kobold shaman | k | |
kobold cheiftan [sic] | k | Was spelled correctly in NetHack-- 3.0.10 |
Kroo the Kobold King | k | |
Krooella the Kobold Queen | k | |
leprechaun | l | |
leprechaun elder | l | |
O'Brien | l | "Croesus" in NetHack-- 3.0.10 |
small mimic | m | |
large mimic | m | |
giant mimic | m | |
wood nymph | n | |
water nymph | n | |
mountain nymph | n | |
Aphrodite | n | |
goblin | o | |
hobgoblin | o | |
goblin thief | o | |
orc | o | No longer appears at random |
goblin shaman | o | |
hill orc | o | |
Mordor orc | o | |
Uruk-hai | o | |
orc shaman | o | |
orc-captain | o | |
Grund the Orc King | o | |
rock piercer | p | |
iron piercer | p | |
glass piercer | p | p in NetHack-- 3.0.10 |
rothe | q | |
mumak | q | |
Jumbo the Elephant | q | |
scramper | q | q in NetHack-- 3.0.10 |
mangler | q | q in NetHack-- 3.0.10 |
berator | q | q in NetHack-- 3.0.10 |
leocrotta | q | |
wumpus | q | |
bogwumpus | q | q in NetHack-- 3.0.10 |
titanothere | q | |
baluchitherium | q | |
rabbit | r | New in NetHack-- 3.1.3 |
sewer rat | r | |
black rat | r | |
giant rat | r | |
rabid rat | r | |
wererat | @/r | |
rock mole | r | |
killer rabbit | r | New in NetHack-- 3.1.3 |
hellrat | r | |
vampire bunny | r | New in NetHack-- 3.1.3 |
Energizer Bunny | r | New in NetHack-- 3.1.3 |
Bugs Bunny | r | New in NetHack-- 3.1.3 |
cave spider | s | |
recluse spider | s | s in NetHack-- 3.0.10 |
giant spider | s | |
scorpion | s | |
giant scorpion | s | s in NetHack-- 3.0.10 |
Girtab | s | s in NetHack-- 3.0.10 |
lurker above | t | |
trapper | t | |
white unicorn | u | |
gray unicorn | u | |
black unicorn | u | |
nightmare | u | Name is not a proper name |
fog cloud | v | |
dust vortex | v | |
ice vortex | v | |
energy vortex | v | |
steam vortex | v | |
fire vortex | v | |
maggot | w | |
rot worm | w | w in NetHack-- 3.0.10 |
acid worm | w | w in NetHack-- 3.0.10 |
tunnel worm | w | w in NetHack-- 3.0.10 |
baby long worm | w | |
baby purple worm | w | |
long worm | w | |
purple worm | w | |
grid bug | x | |
arc bug | x | x in NetHack-- 3.0.10 |
spark bug | x | x in NetHack-- 3.0.10 |
lightning bug | x | x in NetHack-- 3.0.10 |
xan | x | |
yellow light | y | |
zruty | z | |
couatl | A | |
Aleax | A | |
Angel | A | |
ki-rin | A | See below |
Archon | A | |
bat | B | |
rhumbat | B | B in NetHack-- 3.0.10 |
giant bat | B | |
mongbat | B | B in NetHack-- 3.0.10 |
vampire bat | B | |
hellbat | B | |
plains centaur | C | |
forest centaur | C | |
mountain centaur | C | |
centaur shaman | C | C in NetHack-- 3.0.10 |
centaur chieftan [sic] | C | C and "centaur prince" in NetHack-- 3.0.10 |
Silva the Centaur King | C | |
baby gray dragon | D | |
baby red dragon | D | |
baby white dragon | D | |
baby orange dragon | D | |
baby black dragon | D | |
baby blue dragon | D | |
baby green dragon | D | |
baby yellow dragon | D | |
gray dragon | D | |
red dragon | D | |
white dragon | D | |
orange dragon | D | |
black dragon | D | |
blue dragon | D | |
green dragon | D | |
yellow dragon | D | |
undead dragon | D | D in NetHack-- 3.0.10 |
Tiamat | D | Has different attacks from the Chromatic Dragon |
air elemental | E | |
fire elemental | E | |
earth elemental | E | |
water elemental | E | |
brown mold | F | |
yellow mold | F | |
green mold | F | |
red mold | F | |
shrieker | F | |
violet fungus | F | |
black mold | F | |
disgusting mold | F | F in NetHack-- 3.0.10 |
creeping mold | F | F in NetHack-- 3.0.10 |
gnome | G | |
gnome thief | G | |
gnome lord | G | |
gnomish wizard | G | |
gnome king | G | |
giant | H | No longer appears at random |
stone giant | H | |
hill giant | H | |
fire giant | H | |
frost giant | H | |
ettin | H | |
large giant | H | H in NetHack-- 3.0.10 |
titan | H | |
minotaur | H | |
stalker | I | |
jabberwock | J | |
Keystone Kop | K | If KOPS defined at compile time |
Kop Sergeant | K | If KOPS defined at compile time |
Kop Lieutenant | K | If KOPS defined at compile time |
Kop Kaptain | K | If KOPS defined at compile time |
Kop Kommissioner | K | If KOPS defined at compile time |
lich | L | |
demilich | L | |
master lich | L | |
kobold mummy | M | |
gnome mummy | M | |
orc mummy | M | |
elf mummy | M | |
human mummy | M | |
ettin mummy | M | |
giant mummy | M | |
The Mummy | M | M in NetHack-- 3.0.10 |
red naga hatchling | N | |
black naga hatchling | N | |
blue naga hatchling | N | |
golden naga hatchling | N | |
guardian naga hatchling | N | |
red naga | N | |
blue naga | N | |
black naga | N | |
golden naga | N | |
guardian naga | N | |
ogre | O | |
ogre lord | O | |
ogre magi | O | New in NetHack-- 3.1.3 |
ogre king | O | |
gray ooze | P | |
brown pudding | P | |
black pudding | P | |
tapioca pudding | P | "tapicoa pudding" in NetHack-- 3.0.10 |
quantum mechanic | Q | |
auto mechanic | Q | Q in NetHack-- 3.0.10 |
rust monster | R | |
giant rust monster | R | |
garter snake | S | |
snake | S | |
water moccasin | S | |
asp | S | S in NetHack-- 3.0.10 |
asphyx | S | S and "asphinx" in NetHack-- 3.0.10 |
pit viper | S | |
python | S | |
cobra | S | |
troll | T | |
ice troll | T | |
rock troll | T | |
black troll | T | |
water troll | T | |
Olog-hai | T | |
umber hulk | U | |
hulk | U | U in NetHack-- 3.0.10 |
The Incredible Hulk | U | |
vampire | V | |
vampire lord | V | |
Vlad the Impaler | V | |
barrow wight | W | |
wraith | W | |
Nazgul | W | |
xorn | X | |
ape | Y | |
owlbear | Y | |
yeti | Y | |
Yuval | Y | Y in NetHack-- 3.0.10 |
carnivorous ape | Y | |
sasquatch | Y | |
cave ape | Y | A in NetHack-- 3.0.10 |
J.R. `Bob' Dobbs | Y | New in NetHack-- 3.1.3 |
kobold zombie | Z | |
gnome zombie | Z | |
orc zombie | Z | |
elf zombie | Z | |
human zombie | Z | |
ghoul | Z | New in NetHack-- 3.1.3 |
ghast | Z | New in NetHack-- 3.1.3 |
ettin zombie | Z | |
juju zombi | Z | New in NetHack-- 3.1.3 |
giant zombie | Z | |
skeleton | Z | |
straw golem | ' | |
rope golem | ' | |
leather golem | ' | |
wood golem | ' | |
flesh golem | ' | |
clay golem | ' | |
stone golem | ' | |
iron golem | ' | |
mist golem | ' | ' in NetHack-- 3.0.10 |
human | @ | |
Woodland-elf | @ | |
Green-elf | @ | |
Grey-elf | @ | |
elf-lord | @ | |
elven mage | @ | New in NetHack-- 3.1.3 |
elven priest | @ | New in NetHack-- 3.1.3 |
Elvenking | @ | |
bandit | @ | @ in NetHack-- 3.0.10 |
evil mage | @ | @ in NetHack-- 3.0.10 |
evil priest | @ | @ in NetHack-- 3.0.10 |
nurse | @ | |
shopkeeper | @ | |
guard | @ | |
oracle | @ | |
aligned priest | @ | |
high priest | @ | |
unarmored watchman | @ | If MUSE not defined at compile time (not in default build) |
unarmored soldier | @ | If ARMY defined and MUSE not defined at compile time (not in default build) |
soldier | @ | If ARMY defined at compile time |
sergeant | @ | If ARMY defined at compile time |
lieutenant | @ | If ARMY defined at compile time |
captain | @ | If ARMY defined at compile time |
general | @ | @ in NetHack-- 3.0.10; If ARMY defined at compile time |
watchman | @ | |
watch captain | @ | |
Morgan La Fay | @ | @ and "Morgan Le Fey" in NetHack-- 3.0.10 |
Tom | @ | @ in NetHack-- 3.0.10 |
Butch | @ | @ in NetHack-- 3.0.10 |
Mordred | @ | @ in NetHack-- 3.0.10 |
Medusa | @ | |
Wizard of Yendor | @ | |
Croesus | @ | If MULDGN defined at compile time |
ghost | ||
shade | ||
water demon | & | |
horned devil | & | |
succubus | & | |
incubus | & | |
erinyes | & | |
barbed devil | & | |
marilith | & | |
vrock | & | |
bearded devil | & | & in NetHack-- 3.0.10 |
hezrou | & | |
bone devil | & | |
demon | & | See below |
ice devil | & | |
nalfeshnee | & | |
nycademon | & | |
pit fiend | & | |
balrog | & | |
Juiblex | & | |
Yeenoghu | & | Has the touch-of-death bug |
Orcus | & | |
Geryon | & | |
Dispater | & | |
Baalzebub | & | |
Asmodeus | & | |
Demogorgon | & | |
Death | & | |
Pestilence | & | |
Famine | & | |
mail daemon | & | If MAIL defined at compile time |
djinni | & | |
efreeti | & | |
marid | & | & in NetHack-- 3.0.10 |
dao | & | & in NetHack-- 3.0.10 |
giant eel | ; | |
electric eel | ; | |
shark | ; | ; in NetHack-- 3.0.10 |
kraken | ; | |
newt | : | |
gecko | : | |
iguana | : | |
baby crocodile | : | |
lizard | : | |
salamander | : | New in NetHack-- 3.1.3 |
basilisk | : | : in NetHack-- 3.0.10 |
chameleon | : | |
crocodile | : | |
Barney | : | New in NetHack-- 3.1.3 |
giant chameleon | : | |
tyrannosaur | : | |
Godzilla | : | New in NetHack-- 3.1.3 |
archeologist | @ | |
barbarian | @ | |
caveman | @ | |
cavewoman | @ | |
elf | @ | |
healer | @ | |
knight | @ | |
priest | @ | |
priestess | @ | |
rogue | @ | |
samurai | @ | |
tourist | @ | If TOURIST defined at compile time |
valkyrie | @ | |
wizard | @ | |
Lord Carnarvon | @ | If MULDGN defined at compile time |
Pelias | @ | If MULDGN defined at compile time |
Shaman Karnov | @ | If MULDGN defined at compile time |
Earendil | @ | If MULDGN defined at compile time |
Elwing | @ | If MULDGN defined at compile time |
Hippocrates | @ | If MULDGN defined at compile time |
King Arthur | @ | If MULDGN defined at compile time |
Arch Priest | @ | If MULDGN defined at compile time |
Master of Thieves | @ | If MULDGN defined at compile time |
Lord Sato | @ | If MULDGN defined at compile time |
Twoflower | @ | If MULDGN and TOURIST defined at compile time |
Norn | @ | If MULDGN defined at compile time |
Wizard of Balance | @ | If MULDGN defined at compile time |
Minion of Huhetol | & | If MULDGN defined at compile time |
Thoth Amon | @ | If MULDGN defined at compile time |
Chromatic Dragon | D | If MULDGN defined at compile time |
Goblin King | o | If MULDGN defined at compile time |
Cyclops | H | If MULDGN defined at compile time |
Ixoth | D | If MULDGN defined at compile time |
Nalzok | & | If MULDGN defined at compile time |
Master Assassin | @ | If MULDGN defined at compile time |
Ashikaga Takauji | @ | If MULDGN defined at compile time |
Lord Surtur | H | If MULDGN defined at compile time |
Dark One | @ | If MULDGN defined at compile time |
student | @ | If MULDGN defined at compile time |
chieftain | @ | If MULDGN defined at compile time |
neanderthal | @ | If MULDGN defined at compile time |
High-elf | @ | If MULDGN defined at compile time |
attendant | @ | If MULDGN defined at compile time |
page | @ | If MULDGN defined at compile time |
acolyte | @ | If MULDGN defined at compile time |
thug | @ | If MULDGN defined at compile time |
ninja | @ | If MULDGN defined at compile time |
ronin | @ | If MULDGN defined at compile time |
guide | @ | If MULDGN and TOURIST defined at compile time |
warrior | @ | If MULDGN defined at compile time |
apprentice | @ | If MULDGN defined at compile time |
killer food ration | % | % in NetHack-- 3.0.10 |
killer tripe ration | % | |
killer tomato | % | |
ravenous cream pie | % | |
goldbug | $ | New in NetHack-- 3.1.3 |
pile of silver coins | $ | $ in NetHack-- 3.0.10 |
gold mimic | $ | |
pile of creeping gold coins | $ | |
pile of killer gold coins | $ |
Monsters removed were the nine added roles, plus Berthold the Gnome King, Bigfoot, and Cerberus.
The gnome king had been called "gnome prince" in NetHack-- 3.0.10. Here it becomes "gnome king" again.
The ki-rin was present in NetHack-- 3.0.10 with appearance u. It was added to NetHack 3.1.0 as A and becomes such here.
The plain demon was present in NetHack-- 3.0.10 and NetHack 3.0.10 only when the INFERNO option was turned off. This option was removed and the different demons made unconditional in NetHack 3.1.0. The plain demon is added back here.
Objects
Objects not present in NetHack 3.1.3 are indicated in boldface. Those that were not present in NetHack-- 3.0.10 are indicated in the notes.
Artifacts
Artifacts in NetHack-- 3.1.3 are:
Name | Object | Alignment | Role | Notes |
---|---|---|---|---|
Excalibur | long sword | Lawful | Knight | |
Stormbringer | runesword | Chaotic | ||
Mjollnir | war hammer | Neutral | Valkyrie | |
Cleaver | battle-axe | Neutral | Barbarian | |
Grimtooth | orcish dagger | Chaotic | ||
Orcrist | elven broadsword | Chaotic | Elf | User-nameable; formerly lawful |
Sting | elven dagger | Chaotic | User-nameable | |
Magicbane | athame | Neutral | Wizard | |
Frost Brand | long sword | Neutral | ||
Fire Brand | long sword | Neutral | ||
Dragonbane | broadsword | Neutral | ||
Demonbane | long sword | Lawful | ||
Werebane | silver saber | Lawful | ||
Grayswandir | silver saber | Lawful | ||
Giantslayer | long sword | Neutral | ||
Ogresmasher | war hammer | Lawful | ||
Trollsbane | morning star | Chaotic | Formerly lawful | |
Vorpal Blade | long sword | Neutral | ||
Snickersnee | katana | Lawful | Samurai | |
Sunsword | long sword | Lawful | ||
Icebiter | battle-axe | Lawful | An axe in NetHack-- 3.0.10 | |
Firebiter | battle-axe | Lawful | An axe in NetHack-- 3.0.10 | |
Soultheif [sic] | long sword | Chaotic | Obtainable as per Excalibur | |
Equalizer | long sword | Neutral | Obtainable as per Excalibur | |
Kopkiller | long sword | Chaotic | ||
Deathsword | long sword | Chaotic | Bonus against humans | |
Fungisword | long sword | Neutral | ||
Liontamer | bullwhip | Lawful | Archeologist | Zookeeper in NetHack-- 3.0.10 |
Dirk | dagger | Lawful | A separate "dirk" weapon in NetHack-- 3.0.10 | |
Elfrist | two-handed sword | Chaotic | ||
Firestar | morning star | Neutral | New in NetHack-- 3.1.3 | |
Disruptor | mace | Lawful | Priest | Bonus against undead; new in NetHack-- 3.1.3 |
Cuthbert's Cudgel | quarterstaff | Neutral | Priest | Drains life; new in NetHack-- 3.1.3 |
Sting had done damage to spiders rather than orcs in NetHack-- 3.0.10. Here it goes back to damaging orcs.
Diplomat, Silencer, and Petslayer were removed.
The following are Quest artifacts and appear only if MULDGN is defined at compile time.
Name | Object | Alignment | Role | Notes |
---|---|---|---|---|
The Orb of Detection | crystal ball | Lawful | Archeologist | |
The Heart of Ahriman | luckstone | Neutral | Barbarian | |
The Sceptre of Might | quarterstaff | Lawful | Caveman | |
The Palantir of Westernesse | crystal ball | Chaotic | Elf | |
The Staff of Aesculapius | quarterstaff | Neutral | Healer | |
The Magic Mirror of Merlin | mirror | Lawful | Knight | |
The Mitre of Holiness | helm of brilliance | Lawful | Priest | |
The Master Key of Thievery | skeleton key | Chaotic | Rogue | |
The Tsurugi of Muramasa | tsurugi | Lawful | Samurai | |
The Platinum Yendorian Express Card | credit card | Neutral | Tourist | If MULDGN and TOURIST defined at compile time |
The Orb of Fate | crystal ball | Neutral | Valkyrie | |
The Eye of the Aethiopica | amulet of ESP | Neutral | Wizard |
Amulets
All amulets appear as ".
Amulets in NetHack-- 3.1.3 are:
- amulet of ESP
- amulet of life saving
- amulet of strangulation
- amulet of restful sleep
- amulet versus poison
- amulet of change
- amulet of reflection
- amulet of magical breathing
- Amulet of Yendor (and cheap plastic imitation)
Food
Food items in NetHack-- 3.1.3 are:
Name | Symbol | Notes |
---|---|---|
tripe ration | % | |
corpse | % | |
egg | % | |
apple | % | |
orange | % | |
pear | % | |
melon | % | |
banana | % | |
carrot | % | |
sprig of wolfsbane | % | |
clove of garlic | % | |
nameable fruit | % | if TUTTI_FRUTTI defined at compile time |
slice of pizza | % | if TUTTI_FRUTTI not defined at compile time (not in default build) |
lump of royal jelly | % | |
cream pie | % | |
candy bar | % | |
cheese | % | |
sandwich | % | |
cake | % | |
fortune cookie | % | |
pancake | % | |
doughnut | % | |
lembas wafer | % | |
cram ration | % | |
food ration | % | |
K-ration | % | if ARMY defined at compile time |
C-ration | % | if ARMY defined at compile time |
tin | % |
Weapons
Weapons in NetHack-- 3.1.3 are:
Name | Symbol | Notes |
---|---|---|
arrow | ) | |
elven arrow | ) | |
orcish arrow | ) | |
silver arrow | ) | |
ya | ) | |
crossbow bolt | ) | |
dart | ) | |
shuriken | ) | |
boomerang | ) | |
spear | ) | |
elven spear | ) | |
orcish spear | ) | |
dwarvish spear | ) | |
javelin | ) | |
trident | ) | |
lance | ) | |
dagger | ) | |
elven dagger | ) | |
orcish dagger | ) | |
athame | ) | |
scalpel | ) | |
sharpened pencil | ) | ) in NetHack-- 3.0.10 |
knife | ) | |
stiletto | ) | |
worm tooth | ) | |
crysknife | ) | |
dwarvish mattock | ) | |
axe | ) | |
battle-axe | ) | |
short sword | ) | |
elven short sword | ) | |
orcish short sword | ) | |
dwarvish short sword | ) | |
scimitar | ) | |
silver saber | ) | |
broadsword | ) | |
elven broadsword | ) | |
long sword | ) | |
two-handed sword | ) | |
katana | ) | |
tsurugi | ) | |
runesword | ) | |
partisan | ) | |
ranseur | ) | |
spetum | ) | |
glaive | ) | |
halberd | ) | |
bardiche | ) | |
voulge | ) | |
fauchard | ) | |
guisarme | ) | |
bill-guisarme | ) | |
lucern hammer | ) | |
bec de corbin | ) | |
mace | ) | |
morning star | ) | |
war hammer | ) | |
club | ) | |
rubber hose | ) | if KOPS defined at compile time |
quarterstaff | ) | |
aklys | ) | |
flail | ) | |
bullwhip | ) | |
bow | ) | |
elven bow | ) | |
orcish bow | ) | |
yumi | ) | |
sling | ) | |
crossbow | ) |
The dirk is removed, and the artifact Dirk becomes a dagger.
Tools
Tools in NetHack-- 3.1.3 are:
Name | Symbol | Notes |
---|---|---|
large box | ( | |
chest | ( | |
ice box | ( | |
sack | ( | |
oilskin sack | ( | |
bag of holding | ( | |
bag of tricks | ( | |
skeleton key | ( | |
lock pick | ( | |
credit card | ( | If TOURIST defined at compile time |
tallow candle | ( | |
wax candle | ( | |
brass lantern | ( | |
oil lamp | ( | |
magic lamp | ( | |
expensive camera | ( | If TOURIST defined at compile time |
mirror | ( | |
crystal ball | ( | |
blindfold | ( | |
towel | ( | |
leash | ( | if WALKIES defined at compile time |
stethoscope | ( | |
tinning kit | ( | |
tin opener | ( | |
can of grease | ( | |
figurine | ( | |
magic marker | ( | |
whistle | ( | |
magic whistle | ( | |
wooden flute | ( | |
magic flute | ( | |
tooled horn | ( | |
frost horn | ( | |
fire horn | ( | |
horn of plenty | ( | |
wooden harp | ( | |
magic harp | ( | |
bell | ( | |
bugle | ( | |
leather drum | ( | |
drum of earthquake | ( | |
pick-axe | ( | |
unicorn horn | ( | |
Candelabrum of Invocation | ( | |
Bell of Opening | ( |
The land mine, jaw trap, sleep trap, and ugly backpack tools from NetHack-- 3.0.10 were removed. The land mine and jaw trap would later return, the latter under the name of bear trap.
Armor
Armor items in NetHack-- 3.1.3 are:
Potions
Potions in NetHack-- 3.1.3 have randomized appearances (except for water), occurring as one of ! ! ! ! ! ! ! ! ! ! ! ! !. They are:
- potion of gain ability
- potion of restore ability
- potion of confusion
- potion of blindness
- potion of paralysis
- potion of speed
- potion of levitation
- potion of hallucination
- potion of polymorph
- potion of invisibility
- potion of see invisible
- potion of healing
- potion of extra healing
- potion of gain level
- potion of enlightenment
- potion of monster detection
- potion of object detection
- potion of gain energy
- potion of booze
- potion of sickness
- potion of fruit juice
- potion of water (always !)
Holy and unholy water are now obtained by prayer.
Scrolls
All scrolls appear as ?.
Scrolls in NetHack-- 3.1.3 are:
- scroll of enchant armor
- scroll of destroy armor
- scroll of confuse monster
- scroll of scare monster
- scroll of remove curse
- scroll of enchant weapon
- scroll of create monster
- scroll of taming
- scroll of genocide
- scroll of light
- scroll of teleportation
- scroll of gold detection
- scroll of food detection
- scroll of identify
- scroll of magic mapping
- scroll of amnesia
- scroll of fire
- scroll of punishment
- scroll of charging
- scroll of mail (if MAIL defined at compile time)
- scroll of blank paper
Wands
Wands in NetHack-- 3.1.3 have randomized appearances, occurring as one of / / / / / /. They are:
- wand of light
- wand of secret door detection
- wand of healing
- wand of create monster
- wand of wishing
- wand of striking
- wand of nothing
- wand of make invisible
- wand of slow monster
- wand of speed monster
- wand of undead turning
- wand of polymorph
- wand of cancellation
- wand of teleportation
- wand of opening
- wand of locking
- wand of probing (if PROBING defined at compile time)
- wand of digging
- wand of magic missile
- wand of fire
- wand of sleep
- wand of cold
- wand of death
- wand of lightning
Spellbooks
Spellbooks in NetHack-- 3.1.3 have randomized appearances (except for blank paper and the Book of the Dead), occurring as one of + + + + + + + + + + + + + +. They are:
- spellbook of dig
- spellbook of magic missile
- spellbook of fireball
- spellbook of cone of cold
- spellbook of sleep
- spellbook of finger of death
- spellbook of light
- spellbook of detect monsters
- spellbook of healing
- spellbook of knock
- spellbook of force bolt
- spellbook of confuse monster
- spellbook of cure blindness
- spellbook of slow monster
- spellbook of wizard lock
- spellbook of create monster
- spellbook of detect food
- spellbook of cause fear
- spellbook of clairvoyance
- spellbook of cure sickness
- spellbook of charm monster
- spellbook of haste self
- spellbook of detect unseen
- spellbook of levitation
- spellbook of extra healing
- spellbook of restore ability
- spellbook of invisibility
- spellbook of detect treasure
- spellbook of remove curse
- spellbook of magic mapping
- spellbook of identify
- spellbook of turn undead
- spellbook of polymorph
- spellbook of teleport away
- spellbook of create familiar
- spellbook of cancellation
- spellbook of genocide
- spellbook of blank paper (always +)
- Book of the Dead (always +)
The spellbook of genocide was removed in NetHack 3.1.0, but is restored here.
Rings
Rings in NetHack-- 3.1.3 have randomized appearances, occurring as one of = = = = = = = = = = = =. They are:
- ring of adornment
- ring of gain strength
- ring of gain intelligence
- ring of gain dexterity
- ring of increase damage
- ring of protection
- ring of regeneration
- ring of searching
- ring of stealth
- ring of levitation
- ring of hunger
- ring of aggravate monster
- ring of conflict
- ring of warning
- ring of poison resistance
- ring of fire resistance
- ring of cold resistance
- ring of shock resistance
- ring of teleportation
- ring of teleport control
- ring of polymorph (if POLYSELF defined at compile time)
- ring of polymorph control (if POLYSELF defined at compile time)
- ring of invisibility
- ring of see invisible
- ring of protection from shape changers
Stones
Stones in NetHack-- 3.1.3 are:
Name | Symbol | Notes |
---|---|---|
dilithium crystal | * | |
diamond | * | |
ruby | * | |
sapphire | * | |
emerald | * | |
turquoise stone | * * | |
aquamarine stone | * * | |
amber stone | * | |
topaz stone | * | |
opal stone | * | |
garnet stone | * | |
amethyst stone | * | |
jasper stone | * | |
fluorite stone | * * * * | |
jade stone | * | |
luckstone | * | |
loadstone | * | |
rock | * |
and worthless pieces of white, blue, red, yellowish brown, green, and violet glass.
The new gems added to NetHack-- 3.0.10 were not carried forward.
Other items
Other items not appearing in the above categories are:
Name | Symbol | Notes |
---|---|---|
gold piece | $ | |
boulder | ` | |
statue | ` | |
heavy iron ball | 0 | |
iron chain | _ |
Blinding and acid venom (both .) are also listed as objects, but they only exist while in flight, or when a wizard mode wish requests them.