NetHack 3.7.0
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NetHack 3.7.0 will be the 37th public release of NetHack and the 33rd by the DevTeam.
Contents
Availability
NetHack 3.7.0 is currently available as development source code on Github. No official binaries exist as of yet, because this version is still in development and subject to change. A recent build of it is also available for play on the Hardfought public server.
Significant changes
Notable changes in NetHack 3.7.0 include:
- Themed rooms generate in the Dungeons of Doom.
- Two new amulets: amulet of flying and amulet of guarding.
- Four new monsters: displacer beast, gold dragon, baby gold dragon and genetic engineer.
- Amnesia no longer causes you to forget maps and object identities. It instead makes you forget skill training and spells.
- Mind flayers no longer cause amnesia; they only drain Intelligence.
- Unicorn horns no longer restore lost attributes.
- The mysterious force hits a character less often as the total number of levels they've been sent back by the force increases.
- You can displace peaceful monsters aside, like you can do with a pet, with some exceptions (shopkeepers, priests, quest leaders, the Oracle, and guards). Sleeping and paralyzed monsters cannot be displaced.
- You can no longer displace pets (or peacefuls) into hazardous terrain or traps, or out of a trap they are trapped in.
- The scroll of scare monster no longer works on any @ or unique monster.
- Any level a demon lord is on, within Gehennom, is a no-teleport level. Their lairs are no longer permanently no-teleport, and permit teleportation after the demon is gone from that level.
- Blowing up a bag of holding will send most of its contents flying in random directions, rather than destroying them all. (1/13 of items will still be destroyed.)
- Monsters can remove items from non-locked containers. They can also pick up and carry around containers, notably the chest in the Castle containing the wand of wishing.
- Monsters with keys can additionally unlock and open locked containers.
- Summon nasties can no longer create monsters of equal or higher difficulty than the caster (preventing e.g. arch-liches or Archons from summoning more of themselves).
- The Castle will no longer generate master liches or arch-liches at level creation.
- Juiblex is only reduced to half his current HP by zapping a wand of digging inside him, rather than being reduced to 1 HP.
- Monsters can zap a wand of undead turning at you in order to animate corpses in your inventory.
- Killer bees will eat royal jelly in the absence of a queen bee and turn into a queen bee themselves.
- You can apply royal jelly to an egg to revive it and potentially make it see you as its parent when it hatches.
- Peaceful demon lords that become hostile if you wield Excalibur also become hostile if you wield Demonbane.
- Crystal balls can be used to find dungeon features, are less likely to fail if they are blessed or your own quest artifact, receive more charges when being charged, generate with slightly more charges, and implode if used when cancelled.
- Hezrou leave behind squares of poison cloud as they move.
- The light radius from a stack of candles grows proportional to the square root of the number of candles.
- Pets will not eat corpses that make them polymorph, unless they are starving or on the verge of becoming untame.
- Spellbooks can be applied to determine how many uses they have left in them.
- You can sometimes get enlightenment from drinking a potion of hallucination.
- If a shrieker summons a purple worm but purple worms are too high difficulty, it summons a baby purple worm instead.
- Reading a scroll of light while confused will conjure tame, cancelled lights.
- A blessed scroll of teleportation gives you teleport control on the teleport you get by reading it.
- Wearing a wet towel reduces damage from a poison cloud, and blocks vapors from potions.
- You cannot twoweapon if one of the weapons is a launcher or projectile.
- Anti-magic fields are much deadlier to characters with magic resistance.
- The map can be configured to draw its symbols from Unicode.
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
This won't be a complete feature list until 3.7 is actually released.The adventurer
The player may choose from these roles and races:
Role | Races | Alignments |
---|---|---|
Archeologist | human, dwarf, gnome | Lawful, Neutral |
Barbarian | human, orc | Neutral, Chaotic |
Cave(wo)man | human, dwarf, gnome | Lawful, Neutral |
Healer | human, gnome | Neutral |
Knight | human | Lawful |
Monk | human | Any |
Priest(ess) | human, elf | Any |
Ranger | human, elf, gnome, orc | Neutral, Chaotic |
Rogue | human, orc | Chaotic |
Samurai | human | Lawful |
Tourist | human | Neutral |
Valkyrie | human, dwarf | Lawful, Neutral |
Wizard | human, elf, gnome, orc | Neutral, Chaotic |
All classes permit male and female adventurers, except the Valkyrie which must be female.
The adventurer has experience, hit points, magical energy, armor class, alignment, and the six major attributes. He or she may advance to experience level 30.
The initial pet is a little dog for Cavemen, Rangers, and Samurai, a kitten for Wizards, a saddled pony for Knights, and a random choice of a kitten or little dog for all others (or the user's choice in his options).
Dungeon features
The main trunk of the dungeon begins at level 1, where the game begins, and proceeds down stairs to Medusa's Lair and the Castle. From there, it is necessary to enter a trap door to the Valley of the Dead. Further stairs down eventually lead to the invocation level. Performing the invocation ritual at the vibrating square opens the stairs to the Sanctum.
With the Amulet of Yendor in hand, the adventurer may ascend from level 1 into the Plane of Earth; thence s/he may proceed through magic portals to the planes of Air, Fire, and Water, and thence to the Astral Plane. Offering the Amulet of Yendor on the correct high altar wins the game.
Along the way, one will encounter these branches and special levels:
- A second staircase to the Gnomish Mines. Therein, one will find Mine Town and, at the end, the bottom level with a luckstone.
- The Oracle level.
- An upward staircase to Sokoban.
- A possible Bigroom.
- The Rogue level.
- The magic portal to the Quest.
- A possible magic portal, inside a vault, to Fort Ludios.
- Medusa's Lair.
- The Castle.
- The Valley of the Dead. Gehennom begins here, and it is no longer safe to pray.
- The lairs of Asmodeus, Juiblex, Baalzebub, and Orcus.
- A second upward staircase to Vlad's Tower.
- The Wizard's Tower; it is visible but not accessible from here.
- A Fake Tower containing a random Amulet.
- A Fake Tower containing a magic portal by which the Wizard's Tower may be entered.
To win the game, it is necessary to complete these tasks:
- Gather seven candles, possibly in Izchak's lighting shop in Mine Town.
- Complete the Quest and get the Bell of Opening.
- Obtain the Candelabrum of Invocation from Vlad the Impaler.
- Obtain the Book of the Dead from the Wizard of Yendor.
- Proceed to the vibrating square and perform the invocation ritual.
- Obtain the Amulet of Yendor from the high priest of Moloch.
- Escape from the dungeon with it.
- Pass through the Elemental Planes.
- Arrive at the correct altar in the Astral Plane.
- Offer the Amulet of Yendor to the god of your alignment.
Special rooms are:
- throne room
- swamp
- vault
- beehive
- crypt
- barracks
- treasure zoo
- Oracle
- temple
- shop
- leprechaun hall
- cockatrice nest
NetHack 3.7.0 is also the first version to feature themed rooms, rooms with nonstandard shapes or contents which generate in the Dungeons of Doom but which are not the same as special rooms.
Special dungeon features are:
Traps are:
- arrow trap
- dart trap
- falling rock trap
- squeaky board
- bear trap
- land mine
- rolling boulder trap
- sleeping gas trap
- rust trap
- fire trap
- pit
- spiked pit
- hole
- trapdoor
- teleportation trap
- level teleporter
- magic portal
- web
- monsters disguised as statues
- magic trap
- anti-magic field
- polymorph trap
- the vibrating square; present since NetHack 3.1.0, but now treated as a trap for searching
A wand of wishing is guaranteed in the Castle, in its modern position, protected by Elbereth, a cursed Scroll of scare monster, and a chest.
Bestiary
NetHack 3.7.0 currently introduces two new monsters, the displacer beast and genetic engineer.
The following monsters may be encountered:
Objects
New objects are indicated in boldface.
Artifacts
Artifacts in NetHack 3.7.0 are:
Name | Base Item | Alignment | Role | Notes |
---|---|---|---|---|
Excalibur | long sword | Lawful | Knight | |
Stormbringer | runesword | Chaotic | ||
Mjollnir | war hammer | Neutral | Valkyrie | |
Cleaver | battle-axe | Neutral | Barbarian | |
Grimtooth | orcish dagger | Chaotic | ||
Orcrist | elven broadsword | Chaotic | User-nameable | |
Sting | elven dagger | Chaotic | User-nameable | |
Magicbane | athame | Neutral | Wizard | |
Frost Brand | long sword | Unaligned | ||
Fire Brand | long sword | Unaligned | ||
Dragonbane | broadsword | Neutral | ||
Demonbane | long sword | Lawful | ||
Werebane | silver saber | Unaligned | ||
Grayswandir | silver saber | Lawful | ||
Giantslayer | long sword | Neutral | ||
Ogresmasher | war hammer | Unaligned | ||
Trollsbane | morning star | Unaligned | ||
Vorpal Blade | long sword | Neutral | ||
Snickersnee | katana | Lawful | Samurai | |
Sunsword | long sword | Lawful |
The following are Quest artifacts:
Name | Base Item | Alignment | Role |
---|---|---|---|
The Orb of Detection | crystal ball | Lawful | Archeologist |
The Heart of Ahriman | luckstone | Neutral | Barbarian |
The Sceptre of Might | mace | Lawful | Caveman |
The Staff of Aesculapius | quarterstaff | Neutral | Healer |
The Magic Mirror of Merlin | mirror | Lawful | Knight |
The Eyes of the Overworld | pair of lenses | Neutral | Monk |
The Mitre of Holiness | helm of brilliance | Lawful | Priest |
The Longbow of Diana | bow | Chaotic | Ranger |
The Master Key of Thievery | skeleton key | Chaotic | Rogue |
The Tsurugi of Muramasa | tsurugi | Lawful | Samurai |
The Platinum Yendorian Express Card | credit card | Neutral | Tourist |
The Orb of Fate | crystal ball | Neutral | Valkyrie |
The Eye of the Aethiopica | amulet of ESP | Neutral | Wizard |
Amulets
All amulets appear as "; tiles are .
Amulets in NetHack 3.7.0 are:
- amulet of ESP
- amulet of life saving
- amulet of strangulation
- amulet of restful sleep
- amulet versus poison
- amulet of change
- amulet of unchanging
- amulet of reflection
- amulet of magical breathing
- amulet of flying
- amulet of guarding
- Amulet of Yendor (and cheap plastic imitation)
Food
Food items in NetHack 3.7.0 are:
Name | Symbol |
---|---|
tripe ration | % |
corpse | % |
egg | % |
meatball | % |
meat stick | % |
huge chunk of meat | % |
meat ring | % |
glob of gray ooze | % |
glob of brown pudding | % |
glob of green slime | % |
glob of black pudding | % |
kelp frond | % |
eucalyptus leaf | % |
apple | % |
orange | % |
pear | % |
melon | % |
banana | % |
carrot | % |
sprig of wolfsbane | % |
clove of garlic | % |
nameable fruit | % |
lump of royal jelly | % |
cream pie | % |
candy bar | % |
fortune cookie | % |
pancake | % |
lembas wafer | % |
cram ration | % |
food ration | % |
K-ration | % |
C-ration | % |
tin | % |
Weapons
Weapons in NetHack 3.7.0 are:
Name | Symbol |
---|---|
arrow | ) |
elven arrow | ) |
orcish arrow | ) |
silver arrow | ) |
ya | ) |
crossbow bolt | ) |
dart | ) |
shuriken | ) |
boomerang | ) |
spear | ) |
elven spear | ) |
orcish spear | ) |
dwarvish spear | ) |
silver spear | ) |
javelin | ) |
trident | ) |
dagger | ) |
elven dagger | ) |
orcish dagger | ) |
silver dagger | ) |
athame | ) |
scalpel | ) |
knife | ) |
stiletto | ) |
worm tooth | ) |
crysknife | ) |
axe | ) |
battle-axe | ) |
short sword | ) |
elven short sword | ) |
orcish short sword | ) |
dwarvish short sword | ) |
scimitar | ) |
silver saber | ) |
broadsword | ) |
elven broadsword | ) |
long sword | ) |
two-handed sword | ) |
katana | ) |
tsurugi | ) |
runesword | ) |
partisan | ) |
ranseur | ) |
spetum | ) |
glaive | ) |
lance | ) |
halberd | ) |
bardiche | ) |
voulge | ) |
dwarvish mattock | ) |
fauchard | ) |
guisarme | ) |
bill-guisarme | ) |
lucern hammer | ) |
bec de corbin | ) |
mace | ) |
morning star | ) |
war hammer | ) |
club | ) |
rubber hose | ) |
quarterstaff | ) |
aklys | ) |
flail | ) |
bullwhip | ) |
bow | ) |
elven bow | ) |
orcish bow | ) |
yumi | ) |
sling | ) |
crossbow | ) |
Tools
Tools in NetHack 3.7.0 are:
Name | Symbol |
---|---|
large box | ( |
chest | ( |
ice box | ( |
sack | ( |
oilskin sack | ( |
bag of holding | ( |
bag of tricks | ( |
skeleton key | ( |
lock pick | ( |
credit card | ( |
tallow candle | ( |
wax candle | ( |
brass lantern | ( |
oil lamp | ( |
magic lamp | ( |
expensive camera | ( |
mirror | ( |
crystal ball | ( |
pair of lenses | ( |
blindfold | ( |
towel | ( |
saddle | ( |
leash | ( |
stethoscope | ( |
tinning kit | ( |
tin opener | ( |
can of grease | ( |
figurine | ( |
magic marker | ( |
land mine | ( |
beartrap | ( |
tin whistle | ( |
magic whistle | ( |
wooden flute | ( |
magic flute | ( |
tooled horn | ( |
frost horn | ( |
fire horn | ( |
horn of plenty | ( |
wooden harp | ( |
magic harp | ( |
bell | ( |
bugle | ( |
leather drum | ( |
drum of earthquake | ( |
pick-axe | ( |
grappling hook | ( |
unicorn horn | ( |
Candelabrum of Invocation | ( |
Bell of Opening | ( |
Armor
Armor items in NetHack 3.7.0 are:
Potions
Potions in NetHack 3.7.0 have randomized appearances (except for water), occurring as one of ! ! ! ! ! ! ! ! ! ! ! ! !, or as tiles . They are:
- potion of gain ability
- potion of restore ability
- potion of confusion
- potion of blindness
- potion of paralysis
- potion of speed
- potion of levitation
- potion of hallucination
- potion of invisibility
- potion of see invisible
- potion of healing
- potion of extra healing
- potion of gain level
- potion of enlightenment
- potion of monster detection
- potion of object detection
- potion of gain energy
- potion of sleeping
- potion of full healing
- potion of polymorph
- potion of booze
- potion of sickness
- potion of fruit juice
- potion of acid
- potion of oil
- potion of water (always ! )
Scrolls
Scrolls in NetHack 3.7.0 are:
- scroll of enchant armor
- scroll of destroy armor
- scroll of confuse monster
- scroll of scare monster
- scroll of remove curse
- scroll of enchant weapon
- scroll of create monster
- scroll of taming
- scroll of genocide
- scroll of light
- scroll of teleportation
- scroll of gold detection
- scroll of food detection
- scroll of identify
- scroll of magic mapping
- scroll of amnesia
- scroll of fire
- scroll of earth
- scroll of punishment
- scroll of charging
- scroll of stinking cloud
- scroll of mail (if MAIL_STRUCTURES defined at compile time)
- scroll of blank paper
Wands
Wands in NetHack 3.7.0 have randomized appearances, occurring as one of / / / / / /, . They are:
- wand of light
- wand of secret door detection
- wand of enlightenment
- wand of create monster
- wand of wishing
- wand of nothing
- wand of striking
- wand of make invisible
- wand of slow monster
- wand of speed monster
- wand of undead turning
- wand of polymorph
- wand of cancellation
- wand of teleportation
- wand of opening
- wand of locking
- wand of probing
- wand of digging
- wand of magic missile
- wand of fire
- wand of sleep
- wand of cold
- wand of death
- wand of lightning
Spellbooks
Spellbooks in NetHack 3.7.0 have randomized appearances (except for blank paper, novels, and the Book of the Dead), occurring as one of + + + + + + + + + + + + + +, or tiles . They are:
- spellbook of dig
- spellbook of magic missile
- spellbook of fireball
- spellbook of cone of cold
- spellbook of sleep
- spellbook of finger of death
- spellbook of light
- spellbook of detect monsters
- spellbook of healing
- spellbook of knock
- spellbook of force bolt
- spellbook of confuse monster
- spellbook of cure blindness
- spellbook of drain life
- spellbook of slow monster
- spellbook of wizard lock
- spellbook of create monster
- spellbook of detect food
- spellbook of cause fear
- spellbook of clairvoyance
- spellbook of cure sickness
- spellbook of charm monster
- spellbook of haste self
- spellbook of detect unseen
- spellbook of levitation
- spellbook of extra healing
- spellbook of restore ability
- spellbook of invisibility
- spellbook of detect treasure
- spellbook of remove curse
- spellbook of magic mapping
- spellbook of identify
- spellbook of turn undead
- spellbook of polymorph
- spellbook of teleport away
- spellbook of create familiar
- spellbook of cancellation
- spellbook of protection
- spellbook of jumping
- spellbook of stone to flesh
- novel (always + )
- spellbook of blank paper (always + )
- Book of the Dead (always + )
Rings
Rings in NetHack 3.7.0 have randomized appearances, occurring as one of = = = = = = = = = = = =; tiles are . They are:
- ring of adornment
- ring of gain strength
- ring of gain constitution
- ring of increase accuracy
- ring of increase damage
- ring of protection
- ring of regeneration
- ring of searching
- ring of sustain ability
- ring of stealth
- ring of levitation
- ring of hunger
- ring of aggravate monster
- ring of conflict
- ring of warning
- ring of poison resistance
- ring of fire resistance
- ring of cold resistance
- ring of shock resistance
- ring of free action
- ring of slow digestion
- ring of teleportation
- ring of teleport control
- ring of polymorph
- ring of polymorph control
- ring of invisibility
- ring of see invisible
- ring of protection from shape changers
Stones
Stones in NetHack 3.7.0 are:
Name | Symbol |
---|---|
dilithium crystal | * |
diamond | * |
ruby | * |
jacinth | * |
sapphire | * |
black opal | * |
emerald | * |
turquoise | * * |
citrine | * |
aquamarine | * * |
amber | * |
topaz | * |
jet | * |
opal | * |
chrysoberyl | * |
garnet | * |
amethyst | * |
jasper | * |
fluorite | * * * * |
obsidian | * |
agate | * |
jade | * |
luckstone | * |
loadstone | * |
touchstone | * |
flint stone | * |
rock | * |
and worthless pieces of white, blue, red, yellowish brown, orange, yellow, black, green, and violet glass.
Other items
Other items not appearing in the above categories are:
Name | Symbol |
---|---|
gold piece | $ |
boulder | ` |
statue | monster letter in white, e.g. F, or grayscale tile |
heavy iron ball | 0 |
iron chain | _ |
Blinding venom (. ) and acid venom (. ) also exist as objects, but they only exist while in flight, or when a wizard mode wish requests them.
References